Cases on digital game-based learning methods, models, and strategies /
"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
Main Author: | Baek, Youngkyun. |
---|---|
Corporate Author: | IGI Global. |
Other Authors: | Whitton, Nicola. |
Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2013.
|
Subjects: | |
Online Access: | View fulltext via EzAccess |
Similar Items
-
Basics of game design /
by: Moore, Michael E.
Published: (2016) -
Game design workshop : a playcentric approach to creating innovative games /
by: Fullerton, Tracy,
Published: (2019) -
Handbook of research on emerging instructional systems and technology /
by: Kidd, Terry T.,
Published: (2017) -
The Essentials of Instructional Design Connecting Fundamental Principles with Process and Practice.
by: Brown, Abbie.
Published: (2019) -
Designing Computer-Based Learning Materials /
by: Clarke, Alan,
Published: (2018)