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130117s2013 pau fob 000 0 eng d |
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|z 2012032518
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|a 9781466628496 (ebook)
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|z 9781466628489 (hardcover)
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|z 9781466628502 (print & perpetual access)
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7 |
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|a 10.4018/978-1-4666-2848-9
|2 doi
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|a (CaBNVSL)gtp00554304
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|a (OCoLC)824973056
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1029.S53
|b B34 2013e
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|a 371.39/7
|2 23
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|a Baek, Youngkyun.
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|a Cases on digital game-based learning
|b methods, models, and strategies /
|c Youngkyun Baek and Nicola Whitton, editors.
|h [electronic resource] :
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260 |
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2013.
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300 |
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|a electronic texts (523 p.) :
|b digital files.
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504 |
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|a Includes bibliographical references.
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|a "Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez -- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu -- Are Wii having fun yet? / Christina Badman, Matthew DeNote -- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira -- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick -- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne -- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon -- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi -- Medicina: methods, models, strategies / Amanda Müller, Gregory Mathews -- Strategies for effective digital games development and implementation / T. Lim ... [et al.] -- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi -- Get your head in the game: digital game-based learning with game maker / Brian Herrig -- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro -- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht -- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad -- 3D GameLab: quest-based pre-service teacher education / Chris Haskell -- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee -- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson -- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling -- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flórez, Jesús Trespalacios -- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil -- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.] -- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.] -- Evaluating games in classrooms: a case study with DOGeometry / Günter Wallner, Simone Kriglstein, Johannes Biba -- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart -- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].
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|a Restricted to subscribers or individual electronic text purchasers.
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520 |
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|a "This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
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530 |
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|a Also available in print.
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538 |
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|a Mode of access: World Wide Web.
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|a Description based on title screen (IGI Global, viewed January 17, 2013).
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650 |
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|a Simulation games in education.
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650 |
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|a Educational games.
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650 |
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|a Computer games.
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653 |
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|a Challenges of game based learning
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653 |
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|a Digital game based learning
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653 |
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|a Educational technology innovations
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653 |
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|a Games in teaching and learning
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653 |
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|a Instructional games
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700 |
1 |
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|a Whitton, Nicola.
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710 |
2 |
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|a IGI Global.
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776 |
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|c (Original)
|w (DLC)2012032518
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776 |
0 |
8 |
|i Print version:
|w (DLC) 2012032518
|z 9781466628489
|z 1466628480
|
856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-2848-9
|z View fulltext via EzAccess
|