Cases on digital game-based learning methods, models, and strategies /
"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
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Format: | Electronic |
Language: | English |
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Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2013.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- "Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez
- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu
- Are Wii having fun yet? / Christina Badman, Matthew DeNote
- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira
- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick
- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne
- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon
- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi
- Medicina: methods, models, strategies / Amanda Müller, Gregory Mathews
- Strategies for effective digital games development and implementation / T. Lim ... [et al.]
- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi
- Get your head in the game: digital game-based learning with game maker / Brian Herrig
- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro
- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht
- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad
- 3D GameLab: quest-based pre-service teacher education / Chris Haskell
- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee
- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson
- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling
- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flórez, Jesús Trespalacios
- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil
- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.]
- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.]
- Evaluating games in classrooms: a case study with DOGeometry / Günter Wallner, Simone Kriglstein, Johannes Biba
- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart
- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].