Cases on digital game-based learning methods, models, and strategies /

"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.

Bibliographic Details
Main Author: Baek, Youngkyun.
Corporate Author: IGI Global.
Other Authors: Whitton, Nicola.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013.
Subjects:
Online Access:View fulltext via EzAccess
Table of Contents:
  • "Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez
  • Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu
  • Are Wii having fun yet? / Christina Badman, Matthew DeNote
  • Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira
  • Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick
  • QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne
  • Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon
  • "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi
  • Medicina: methods, models, strategies / Amanda Müller, Gregory Mathews
  • Strategies for effective digital games development and implementation / T. Lim ... [et al.]
  • Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi
  • Get your head in the game: digital game-based learning with game maker / Brian Herrig
  • Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro
  • Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht
  • Using game design as a means to make computer science accessible to adolescents / Roxana Hadad
  • 3D GameLab: quest-based pre-service teacher education / Chris Haskell
  • Preparing pre-service teachers for game-based learning in schools / Soojeong Lee
  • Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson
  • Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling
  • The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flórez, Jesús Trespalacios
  • It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil
  • Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.]
  • Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.]
  • Evaluating games in classrooms: a case study with DOGeometry / Günter Wallner, Simone Kriglstein, Johannes Biba
  • Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart
  • Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].