Situational Game Design

"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation,...

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Bibliographic Details
Main Author: Upton, Brian, (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, 2017.
Edition:First edition.
Subjects:
Online Access:View fulltext via EzAccess
View fulltext via EzAccess
Table of Contents:
  • ""Cover""; ""Title Page""; ""Copyright Page""; ""Contents""; ""Acknowledgments""; ""Author""; ""1: Introduction""; ""The Problem with Winning""; ""What is Situational Game Design?""; ""Making Meaning with Games""; ""Summary""; ""2: Situations, Constraints, and Moves""; ""Constraints""; ""Moves""; ""The Game as Understood""; ""Pre-Existing Constraints""; ""Interpretive Moves""; ""Summary""; ""3: Playfulness""; ""Choice""; ""Variety""; ""Consequence""; ""Predictability""; ""Uncertainty""; ""Satisfaction""; ""Summary""; ""4: Anticipation""; ""Characteristics of Anticipatory Play""
  • ""Cuing Closure""""The Result of Anticipatory Play""; ""Cruxes""; ""Summary""; ""5: Goals""; ""Coherence Play""; ""Expansion Play""; ""Closure Play""; ""Summary""; ""6: Methods""; ""Designing Moves""; ""Designing Situations and Constraints""; ""Designing Games""; ""Summary""; ""7: Narrative""; ""Narrative Constraints and Situations""; ""Narrative Play""; ""Games as Stories""; ""Summary""; ""8: Meaning""; ""The Ludic Sign""; ""The Epistemological Cycle""; ""Ludic Semiosis""; ""How Games Make Meaning""; ""Summary""