Situational Game Design
"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation,...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
2017.
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Edition: | First edition. |
Subjects: | |
Online Access: | View fulltext via EzAccess View fulltext via EzAccess |
LEADER | 03499cam a2200457Mi 4500 | ||
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001 | 9781315398013 | ||
003 | FlBoTFG | ||
005 | 20200324081335.0 | ||
006 | m o d | ||
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008 | 171024s2017 flua o 000 0 eng d | ||
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020 | |a 9781315398020 |q (e-book) | ||
020 | |a 1315398028 | ||
020 | |a 9781315398013 |q (e-book ; |q PDF) | ||
020 | |a 131539801X | ||
035 | |a (OCoLC)1007511127 | ||
035 | |a (OCoLC-P)1007511127 | ||
050 | 4 | |a GV1469.34. |b .A97 2017 | |
082 | 0 | 4 | |a 794.8/1536 |
100 | 1 | |a Upton, Brian, |e author. | |
245 | 1 | 0 | |a Situational Game Design |
250 | |a First edition. | ||
264 | 1 | |a Boca Raton, FL : |b CRC Press, |c 2017. | |
300 | |a 1 online resource : |b text file, PDF | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
520 | 2 | |a "Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher. | |
505 | 0 | |a ""Cover""; ""Title Page""; ""Copyright Page""; ""Contents""; ""Acknowledgments""; ""Author""; ""1: Introduction""; ""The Problem with Winning""; ""What is Situational Game Design?""; ""Making Meaning with Games""; ""Summary""; ""2: Situations, Constraints, and Moves""; ""Constraints""; ""Moves""; ""The Game as Understood""; ""Pre-Existing Constraints""; ""Interpretive Moves""; ""Summary""; ""3: Playfulness""; ""Choice""; ""Variety""; ""Consequence""; ""Predictability""; ""Uncertainty""; ""Satisfaction""; ""Summary""; ""4: Anticipation""; ""Characteristics of Anticipatory Play"" | |
505 | 8 | |a ""Cuing Closure""""The Result of Anticipatory Play""; ""Cruxes""; ""Summary""; ""5: Goals""; ""Coherence Play""; ""Expansion Play""; ""Closure Play""; ""Summary""; ""6: Methods""; ""Designing Moves""; ""Designing Situations and Constraints""; ""Designing Games""; ""Summary""; ""7: Narrative""; ""Narrative Constraints and Situations""; ""Narrative Play""; ""Games as Stories""; ""Summary""; ""8: Meaning""; ""The Ludic Sign""; ""The Epistemological Cycle""; ""Ludic Semiosis""; ""How Games Make Meaning""; ""Summary"" | |
526 | 0 | |a iCEPS - Sarjana Muda Pengajian Am (Kepujian) |z Syllabus Programme | |
588 | |a OCLC-licensed vendor bibliographic record. | ||
650 | 0 | |a Video games |x Authorship. | |
650 | 0 | |a Computer games |x Design. | |
650 | 0 | |a Games |x Psychological aspects. | |
650 | 0 | |a Game theory. | |
650 | 0 | |a Situation (Philosophy) | |
856 | 4 | 0 | |z View fulltext via EzAccess |u https://ezaccess.library.uitm.edu.my/login?url=https://www.taylorfrancis.com/books/9781315398013 |
856 | 4 | 0 | |z View fulltext via EzAccess |u https://ezaccess.library.uitm.edu.my/login?url=https://www.taylorfrancis.com/books/9781315398020 |
966 | 0 | |a 2021 |b Taylor and Francis |c UiTM Library |d Asmah Sabtu |e Institute of Continuing Education and Profesional Studies |f Areesh Education and Trading Sdn Bhd |