Situational Game Design

"Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation,...

Full description

Bibliographic Details
Main Author: Upton, Brian, (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, 2017.
Edition:First edition.
Subjects:
Online Access:View fulltext via EzAccess
View fulltext via EzAccess
LEADER 03499cam a2200457Mi 4500
001 9781315398013
003 FlBoTFG
005 20200324081335.0
006 m o d
007 cr cn|||||||||
008 171024s2017 flua o 000 0 eng d
040 |a OCoLC-P  |b eng  |e rda  |e pn  |c OCoLC-P 
020 |a 9781315398020  |q (e-book) 
020 |a 1315398028 
020 |a 9781315398013  |q (e-book ;  |q PDF) 
020 |a 131539801X 
035 |a (OCoLC)1007511127 
035 |a (OCoLC-P)1007511127 
050 4 |a GV1469.34.  |b .A97 2017 
082 0 4 |a 794.8/1536 
100 1 |a Upton, Brian,  |e author. 
245 1 0 |a Situational Game Design 
250 |a First edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c 2017. 
300 |a 1 online resource :  |b text file, PDF 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
520 2 |a "Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms."--Provided by publisher. 
505 0 |a ""Cover""; ""Title Page""; ""Copyright Page""; ""Contents""; ""Acknowledgments""; ""Author""; ""1: Introduction""; ""The Problem with Winning""; ""What is Situational Game Design?""; ""Making Meaning with Games""; ""Summary""; ""2: Situations, Constraints, and Moves""; ""Constraints""; ""Moves""; ""The Game as Understood""; ""Pre-Existing Constraints""; ""Interpretive Moves""; ""Summary""; ""3: Playfulness""; ""Choice""; ""Variety""; ""Consequence""; ""Predictability""; ""Uncertainty""; ""Satisfaction""; ""Summary""; ""4: Anticipation""; ""Characteristics of Anticipatory Play"" 
505 8 |a ""Cuing Closure""""The Result of Anticipatory Play""; ""Cruxes""; ""Summary""; ""5: Goals""; ""Coherence Play""; ""Expansion Play""; ""Closure Play""; ""Summary""; ""6: Methods""; ""Designing Moves""; ""Designing Situations and Constraints""; ""Designing Games""; ""Summary""; ""7: Narrative""; ""Narrative Constraints and Situations""; ""Narrative Play""; ""Games as Stories""; ""Summary""; ""8: Meaning""; ""The Ludic Sign""; ""The Epistemological Cycle""; ""Ludic Semiosis""; ""How Games Make Meaning""; ""Summary"" 
526 0 |a iCEPS - Sarjana Muda Pengajian Am (Kepujian)  |z Syllabus Programme 
588 |a OCLC-licensed vendor bibliographic record. 
650 0 |a Video games  |x Authorship. 
650 0 |a Computer games  |x Design. 
650 0 |a Games  |x Psychological aspects. 
650 0 |a Game theory. 
650 0 |a Situation (Philosophy) 
856 4 0 |z View fulltext via EzAccess  |u https://ezaccess.library.uitm.edu.my/login?url=https://www.taylorfrancis.com/books/9781315398013 
856 4 0 |z View fulltext via EzAccess  |u https://ezaccess.library.uitm.edu.my/login?url=https://www.taylorfrancis.com/books/9781315398020 
966 0 |a 2021  |b Taylor and Francis  |c UiTM Library  |d Asmah Sabtu  |e Institute of Continuing Education and Profesional Studies  |f Areesh Education and Trading Sdn Bhd