Online Worlds: Convergence of the Real and the Virtual
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, oth...
Corporate Author: | SpringerLink (Online service) |
---|---|
Other Authors: | Bainbridge, William Sims. (Editor) |
Format: | Electronic |
Language: | English |
Published: |
London :
Springer London,
2010.
|
Series: | Human-Computer Interaction Series,
|
Subjects: | |
Online Access: | https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84882-825-4 |
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