Online Worlds: Convergence of the Real and the Virtual

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, oth...

Full description

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Bainbridge, William Sims. (Editor)
Format: Electronic
Language:English
Published: London : Springer London, 2010.
Series:Human-Computer Interaction Series,
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84882-825-4