GPU Pro 4 advanced rendering techniques /
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...
Other Authors: | |
---|---|
Format: | Electronic |
Language: | English |
Published: |
Boca Raton :
CRC Press, Taylor & Francis Group,
[2013]
|
Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- 1. Geometry manipulation / Wolfgang Engel
- 2. Rendering / Christopher Oat and Carsten Dachsbacher
- 3. Image space / Michal Valient
- 4. Shadows / Wolfgang Engel
- 5. Game engine design / Wessam Bahnassi
- 6. GPGPU / Sébastien St-Laurent.