GPU Pro 4 advanced rendering techniques /

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...

Full description

Bibliographic Details
Other Authors: Engel, Wolfgang.
Format: Electronic
Language:English
Published: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Subjects:
Online Access:View fulltext via EzAccess
Table of Contents:
  • 1. Geometry manipulation / Wolfgang Engel
  • 2. Rendering / Christopher Oat and Carsten Dachsbacher
  • 3. Image space / Michal Valient
  • 4. Shadows / Wolfgang Engel
  • 5. Game engine design / Wessam Bahnassi
  • 6. GPGPU / Sébastien St-Laurent.