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130619s2013 fluad sb 000 0 eng d |
020 |
# |
# |
|a 9781466567443 (ebook : PDF)
|
040 |
# |
# |
|a FlBoTFG
|c FlBoTFG
|
090 |
# |
# |
|a T385
|b .G6887 2013
|
092 |
# |
# |
|a 006.693
|b G725
|
245 |
0 |
0 |
|a GPU Pro 4
|b advanced rendering techniques /
|c edited by Wolfgang Engel.
|h [electronic resource] :
|
260 |
# |
# |
|a Boca Raton :
|b CRC Press, Taylor & Francis Group,
|c [2013]
|
300 |
# |
# |
|a xv, 366 p. :
|b ill.
|
500 |
# |
# |
|a "An A K Peters Book."
|
504 |
# |
# |
|a Includes bibliographical references.
|
505 |
0 |
# |
|a 1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sébastien St-Laurent.
|
520 |
# |
# |
|a "With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
|c Provided by publisher.
|
530 |
# |
# |
|a Also available in print edition.
|
538 |
# |
# |
|a Mode of access: World Wide Web.
|
650 |
# |
0 |
|a Rendering (Computer graphics)
|
650 |
# |
0 |
|a Graphics processing units
|x Programming.
|
650 |
# |
0 |
|a Computer graphics.
|
650 |
# |
0 |
|a Real-time data processing.
|
655 |
# |
7 |
|a Electronic books.
|2 lcsh
|
700 |
1 |
# |
|a Engel, Wolfgang.
|
776 |
1 |
# |
|z 9781466567436 (alk. paper)
|z 1466567430 (alk. paper)
|
856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://marc.crcnetbase.com/isbn/9781466567443
|z View fulltext via EzAccess
|