GPU Pro 4 advanced rendering techniques /

"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...

Full description

Bibliographic Details
Other Authors: Engel, Wolfgang.
Format: Electronic
Language:English
Published: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Subjects:
Online Access:View fulltext via EzAccess
Description
Summary:"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
Item Description:"An A K Peters Book."
Physical Description:xv, 366 p. : ill.
Also available in print edition.
Format:Mode of access: World Wide Web.
Bibliography:Includes bibliographical references.
ISBN:9781466567443 (ebook : PDF)