Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices /

"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Connolly, Thomas, 1957-, Stansfield, Mark, 1963-, Boyle, Liz.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.
Subjects:
Online Access:View fulltext via EzAccess
Table of Contents:
  • 1. Introduction to games-based learning / Stephen Tang, Martin Hanneghan, Abdennour El Rhalibi
  • 2. Learning and teaching with computer games in higher education / Nicola Whitton
  • 3. Multi-user virtual environments for learning meet learning management / Daniel Livingstone ... [et al.]
  • 4. Observation as a requisite for game-based learning environments / Jean-Charles Marty, Thibault Carron, Jean-Mathias Heraud
  • 5. Content integration in games-based learning systems / Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero
  • 6. Drawing circles in the sand : integrating content into serious games / Matt Seeney, Helen Routledge
  • 7. The DODDEL Model : a flexible document-oriented model for the design of serious games / Mark McMahon
  • 8. Games-based learning, destination feedback and adaptation : a case study of an educational planning simulation / Daniel Burgos, Christof van Nimwegen, K.U. Leuven
  • 9. Profiling users in educational games / Patrick Felicia, Ian Pitt
  • 10. The use of role playing in learning / Marco Greco
  • 11. Telling stories with digital board games : narrative game worlds in literacies learning / Sanna-Mari Tikka ... [et al.]
  • 12. The path between pedagogy and technology : establishing a theoretical basis for the development of educational game environments / Colin Price
  • 13. Towards a development approach to serious games / Sara de Freitas, Steve Jarvis
  • 14. Current practices in serious game research : a review from a learning outcomes perspective / Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp
  • 15. Towards the development of a games-based learning evaluation framework / Thomas Connolly, Mark Stansfield, Thomas Hainey
  • 16. Games-based learning in the classroom and how it can work! / Helen Routledge
  • 17. Games for learning : does gender make a difference? / Elizabeth A. Boyle, Thomas Connolly
  • 18. Digital games-based learning for students with intellectual disability / Maria Saridaki, Dimitris Gouscos, Michael G. Meimaris.