Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices /
"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher.
Corporate Author: | |
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Other Authors: | , , |
Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2009.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- 1. Introduction to games-based learning / Stephen Tang, Martin Hanneghan, Abdennour El Rhalibi
- 2. Learning and teaching with computer games in higher education / Nicola Whitton
- 3. Multi-user virtual environments for learning meet learning management / Daniel Livingstone ... [et al.]
- 4. Observation as a requisite for game-based learning environments / Jean-Charles Marty, Thibault Carron, Jean-Mathias Heraud
- 5. Content integration in games-based learning systems / Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero
- 6. Drawing circles in the sand : integrating content into serious games / Matt Seeney, Helen Routledge
- 7. The DODDEL Model : a flexible document-oriented model for the design of serious games / Mark McMahon
- 8. Games-based learning, destination feedback and adaptation : a case study of an educational planning simulation / Daniel Burgos, Christof van Nimwegen, K.U. Leuven
- 9. Profiling users in educational games / Patrick Felicia, Ian Pitt
- 10. The use of role playing in learning / Marco Greco
- 11. Telling stories with digital board games : narrative game worlds in literacies learning / Sanna-Mari Tikka ... [et al.]
- 12. The path between pedagogy and technology : establishing a theoretical basis for the development of educational game environments / Colin Price
- 13. Towards a development approach to serious games / Sara de Freitas, Steve Jarvis
- 14. Current practices in serious game research : a review from a learning outcomes perspective / Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp
- 15. Towards the development of a games-based learning evaluation framework / Thomas Connolly, Mark Stansfield, Thomas Hainey
- 16. Games-based learning in the classroom and how it can work! / Helen Routledge
- 17. Games for learning : does gender make a difference? / Elizabeth A. Boyle, Thomas Connolly
- 18. Digital games-based learning for students with intellectual disability / Maria Saridaki, Dimitris Gouscos, Michael G. Meimaris.