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100626s2009 pau fsb 001 0 eng d |
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|z 2008047744
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|a 9781605663616 (PDF)
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|z 1605663603 (hardcover)
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|z 9781605663609 (hardcover)
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|z 9781616925826 (pbk.)
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7 |
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|a 10.4018/978-1-60566-360-9
|2 doi
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|a (CaBNVSL)gtp00541386
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|a (OCoLC)707616947
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1029.G3
|b G32 2009e
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|a 371.33/7
|2 22
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|a Games-based learning advancements for multi-sensory human computer interfaces
|b techniques and effective practices /
|c Thomas Connolly, Mark Stansfield, and Liz Boyle, editors.
|h [electronic resource] :
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2009.
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|a electronic texts (xxi, 372 p. : ill.) :
|b digital files.
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|a Includes bibliographical references and index.
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|a 1. Introduction to games-based learning / Stephen Tang, Martin Hanneghan, Abdennour El Rhalibi -- 2. Learning and teaching with computer games in higher education / Nicola Whitton -- 3. Multi-user virtual environments for learning meet learning management / Daniel Livingstone ... [et al.] -- 4. Observation as a requisite for game-based learning environments / Jean-Charles Marty, Thibault Carron, Jean-Mathias Heraud -- 5. Content integration in games-based learning systems / Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero -- 6. Drawing circles in the sand : integrating content into serious games / Matt Seeney, Helen Routledge -- 7. The DODDEL Model : a flexible document-oriented model for the design of serious games / Mark McMahon -- 8. Games-based learning, destination feedback and adaptation : a case study of an educational planning simulation / Daniel Burgos, Christof van Nimwegen, K.U. Leuven -- 9. Profiling users in educational games / Patrick Felicia, Ian Pitt -- 10. The use of role playing in learning / Marco Greco -- 11. Telling stories with digital board games : narrative game worlds in literacies learning / Sanna-Mari Tikka ... [et al.] -- 12. The path between pedagogy and technology : establishing a theoretical basis for the development of educational game environments / Colin Price -- 13. Towards a development approach to serious games / Sara de Freitas, Steve Jarvis --
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|a 14. Current practices in serious game research : a review from a learning outcomes perspective / Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp -- 15. Towards the development of a games-based learning evaluation framework / Thomas Connolly, Mark Stansfield, Thomas Hainey -- 16. Games-based learning in the classroom and how it can work! / Helen Routledge -- 17. Games for learning : does gender make a difference? / Elizabeth A. Boyle, Thomas Connolly -- 18. Digital games-based learning for students with intellectual disability / Maria Saridaki, Dimitris Gouscos, Michael G. Meimaris.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Title from PDF t.p. (viewed on June 21, 2010).
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|a Educational games.
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|a Computer games.
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|a Human-computer interaction.
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|a Content integration in games-based learning
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|a Digital board games
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|a Game-based learning in the classroom
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|a Games-based learning evaluation framework
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|a Games-based learning systems
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|a Pedagogy and technology
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|a Profiling users in educational games
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|a Role-playing in learning
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|a Student perceptions of game-based learning
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|a Virtual environments for learning
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|a Connolly, Thomas,
|d 1957-
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|a Stansfield, Mark,
|d 1963-
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|a Boyle, Liz.
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|a IGI Global.
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|c (Original)
|w (DLC) 2008047744
|z 9781605663609
|z 1605663603
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-360-9
|z View fulltext via EzAccess
|