Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices /

"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Connolly, Thomas, 1957-, Stansfield, Mark, 1963-, Boyle, Liz.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.
Subjects:
Online Access:View fulltext via EzAccess
LEADER 04643nam a2200589 a 4500
001 29528
003 IGIG
005 20100703174013.0
006 m e d
007 cr bn||||m|||a
008 100626s2009 pau fsb 001 0 eng d
010 # # |z 2008047744 
020 # # |a 9781605663616 (PDF) 
020 # # |z 1605663603 (hardcover) 
020 # # |z 9781605663609 (hardcover) 
020 # # |z 9781616925826 (pbk.) 
024 7 # |a 10.4018/978-1-60566-360-9  |2 doi 
035 # # |a (CaBNVSL)gtp00541386 
035 # # |a (OCoLC)707616947 
040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
050 # 4 |a LB1029.G3  |b G32 2009e 
082 0 4 |a 371.33/7  |2 22 
245 0 0 |a Games-based learning advancements for multi-sensory human computer interfaces  |b techniques and effective practices /  |c Thomas Connolly, Mark Stansfield, and Liz Boyle, editors.  |h [electronic resource] : 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2009. 
300 # # |a electronic texts (xxi, 372 p. : ill.) :  |b digital files. 
504 # # |a Includes bibliographical references and index. 
505 0 # |a 1. Introduction to games-based learning / Stephen Tang, Martin Hanneghan, Abdennour El Rhalibi -- 2. Learning and teaching with computer games in higher education / Nicola Whitton -- 3. Multi-user virtual environments for learning meet learning management / Daniel Livingstone ... [et al.] -- 4. Observation as a requisite for game-based learning environments / Jean-Charles Marty, Thibault Carron, Jean-Mathias Heraud -- 5. Content integration in games-based learning systems / Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero -- 6. Drawing circles in the sand : integrating content into serious games / Matt Seeney, Helen Routledge -- 7. The DODDEL Model : a flexible document-oriented model for the design of serious games / Mark McMahon -- 8. Games-based learning, destination feedback and adaptation : a case study of an educational planning simulation / Daniel Burgos, Christof van Nimwegen, K.U. Leuven -- 9. Profiling users in educational games / Patrick Felicia, Ian Pitt -- 10. The use of role playing in learning / Marco Greco -- 11. Telling stories with digital board games : narrative game worlds in literacies learning / Sanna-Mari Tikka ... [et al.] -- 12. The path between pedagogy and technology : establishing a theoretical basis for the development of educational game environments / Colin Price -- 13. Towards a development approach to serious games / Sara de Freitas, Steve Jarvis -- 
505 0 # |a 14. Current practices in serious game research : a review from a learning outcomes perspective / Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp -- 15. Towards the development of a games-based learning evaluation framework / Thomas Connolly, Mark Stansfield, Thomas Hainey -- 16. Games-based learning in the classroom and how it can work! / Helen Routledge -- 17. Games for learning : does gender make a difference? / Elizabeth A. Boyle, Thomas Connolly -- 18. Digital games-based learning for students with intellectual disability / Maria Saridaki, Dimitris Gouscos, Michael G. Meimaris. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Title from PDF t.p. (viewed on June 21, 2010). 
650 # 0 |a Educational games. 
650 # 0 |a Computer games. 
650 # 0 |a Human-computer interaction. 
653 # # |a Content integration in games-based learning 
653 # # |a Digital board games 
653 # # |a Game-based learning in the classroom 
653 # # |a Games-based learning evaluation framework 
653 # # |a Games-based learning systems 
653 # # |a Pedagogy and technology 
653 # # |a Profiling users in educational games 
653 # # |a Role-playing in learning 
653 # # |a Student perceptions of game-based learning 
653 # # |a Virtual environments for learning 
700 1 # |a Connolly, Thomas,  |d 1957- 
700 1 # |a Stansfield, Mark,  |d 1963- 
700 1 # |a Boyle, Liz. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC) 2008047744  |z 9781605663609  |z 1605663603 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-360-9  |z View fulltext via EzAccess