Introduction to Electronic Commerce and Social Commerce.
Main Author: | |
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Other Authors: | , , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2017.
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Edition: | 4th ed. |
Series: | Springer Texts in Business and Economics Ser.
|
Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- Intro
- Preface
- What's New in This Edition?
- Chapters with Major Changes
- Chapters with Less Significant Changes
- Online Files
- Features of this Book
- Managerial Orientation
- Social Media and Commerce Orientation
- Real-World Orientation
- Solid Theoretical Background
- Most Current Cutting-Edge Topics
- Integrated Systems
- Global Perspective
- Online Support
- Links
- User-Friendliness
- Organization of the Book
- Book's Learning Outcomes
- How this Book Differs from Electronic Commerce Eighth Edition (EC 2015) from Springer
- Pedagogical Features and Learning Aids
- Supplementary Materials
- Acknowledgments
- Contents
- Part I: Introduction to E-Commerce and E-Marketplaces
- 1: Overview of Electronic Commerce and Social Commerce
- Opening Case: How Starbucks Is Changing to a Digital and Social Enterprise
- The Problem
- The Solution: Going Digital and Social
- The Electronic Commerce Initiatives
- Online Store
- The eGift Card Program
- Loyalty Program
- Mobile Payments
- Social Media Projects
- Exploiting Collective Intelligence
- Starbucks' Activities on Facebook
- Starbucks' Presence on LinkedIn and Google+
- Starbucks' Activities on Twitter
- Starbucks' Activities on YouTube, Flickr, Pinterest, and Instagram
- Starbucks Digital Network
- Early Adoption of Foursquare: A Failure
- The Results
- 1.1 Electronic Commerce: Definitions and Concepts
- Defining Electronic Commerce
- Defining E-Business
- Major EC Concepts
- Pure Versus Partial EC
- EC Organizations
- Electronic Markets and Networks
- SECTION 1.1 REVIEW QUESTIONS
- 1.2 The Electronic Commerce Field: Growth, Content, Classification, and a Brief History
- The Content and Framework of E-Commerce
- An EC Framework
- Classification of EC by the Nature of the Transactions and the Relationships Among Participants.
- Business-to-Business (B2B)
- Business-to-Consumer (B2C)
- Consumer-to-Business (C2B)
- Intrabusiness EC
- Business-to-Employees (B2E)
- Consumer-to-Consumer (C2C)
- Collaborative Commerce
- E-Government
- A Brief History of EC
- The Global Nature of EC
- The Interdisciplinary Nature of EC
- The Google Revolution
- Cyber Monday, Singles' Day
- Social Commerce
- EC Failures
- EC Successes
- Case 1.1: EC Application Net-A-Porter: Dress For Success
- The Opportunity
- The Solution
- The Results
- SECTION 1.2 REVIEW QUESTIONS
- 1.3 Drivers and Benefits of E-Commerce
- The Drivers of E-Commerce
- The Benefits of E-Commerce
- Opportunities for Entrepreneurs
- EC as a Provider of Efficiency, Effectiveness, and Competitive Advantage
- SECTION 1.3 REVIEW QUESTIONS
- 1.4 Social Computing and Commerce
- Social Computing
- Web 2.0
- Social Media
- The Difference Between Social Media and Web 2.0
- Social Networks and Social Network Services
- Social Networking Services
- Social Networking
- Enterprise Social Networks
- Social Commerce
- The Major Tools of Web 2.0
- SECTION 1.4 REVIEW QUESTIONS
- 1.5 The Digital and Social Worlds: Economy, Enterprises, and Society
- The Digital Economy
- Sharing Economy
- Sharing Economy and E-Commerce
- The Social Impact
- The Apps Society
- The Digital Enterprise
- Smart and Intelligent Enterprise Systems
- Smart Computing and Integrated Expertise
- The Social Business (Enterprise)
- The Social Business Forum's Definition
- IBM's Approach
- The Social Enterprise
- The Digital Revolution and Society
- Disruptive Impacts
- The Social Customer
- SECTION 1.5 REVIEW QUESTIONS
- 1.6 Electronic Commerce Business Models
- The Structure and Properties of Business Models
- Revenue Models
- Innovative Revenue Models for Individuals
- Value Proposition.
- Functions of a Business Model
- Typical EC Business Models
- Classification of Business Models in E-Commerce
- SECTION 1.6 REVIEW QUESTIONS
- 1.7 The Limitations, Impacts, and the Future of E-commerce
- The Limitations and Barriers of EC
- Ethical Issues
- Overcoming the Barriers
- Why Study E-Commerce?
- The Future of EC
- SECTION 1.7 REVIEW QUESTIONS
- 1.8 Overview of This Book
- Part I: Introduction to E-Commerce and E-Marketplaces
- Part II: EC Applications
- Part III: Emerging EC Delivery Platforms
- Part IV: EC Support Services
- Part V: EC Strategy and Implementation
- Online Mini Tutorials
- Online Supplements
- Managerial Issues
- Summary
- Key Terms
- Discussion Questions
- Topics for Class Discussion and Debates
- Internet Exercises
- Team Assignments and Projects
- Closing Case: E-Commerce at the National Football League (NFL)
- Selling Online
- Selling in China
- Information, News, and Social Commerce
- Videos and Fantasy Games
- Smartphone Experience
- Wireless Applications in Stadiums
- Other Applications
- Online Resources
- Online Files
- References
- 2: E-Commerce: Mechanisms, Platforms, and Tools
- Opening Case: Pinterest-A New Kid on the E-Commerce Block
- The Opportunity
- The Solution
- The Business and Revenue Models
- Yang's Suggestions
- Selling Data for Market Research and Analysis
- Other Suggestions for Doing Business on Pinterest
- Using Pinterest for Advertising and Marketing
- Results and Managerial Issues
- Legal Concerns
- The Competition
- Conclusion
- 2.1 Electronic Commerce Mechanisms: An Overview
- EC Activities and Support Mechanisms
- The Online Purchasing Process
- Section 2.1 Review Questions
- 2.2 E-Marketplaces
- Electronic Markets
- The Components and Participants in E-Marketplaces
- Disintermediation and Reintermediation.
- Case 2.1: EC Application How Blue Nile Inc. Is Changing the Jewelry Industry
- The Opportunity
- The Results
- Types of E-Marketplaces
- Private E-Marketplaces
- Public E-Marketplaces
- Section 2.2 Review Questions
- 2.3 Customer Shopping Mechanisms: Webstores, Malls, and Portals
- Webstores
- Microsites
- Electronic Malls
- Web (Information) Portals
- Types of Portals
- The Roles and Value of Intermediaries in E-Marketplaces
- Brokers
- Distributors in B2B
- Section 2.3 Review Questions
- 2.4 Merchant Solutions: Electronic Catalogs, Search Engines, and Shopping Carts
- Electronic Catalogs
- EC Search Activities, Types, and Engines
- Types of EC Searches
- Search Engines
- Voice-Powered Search
- Video and Mobile Search
- Mobile Search
- Visual Shopping Search Engine
- Social Network Search Engines
- Shopping Carts
- Product Configuration (Self-Customization)
- Questions and Answers Online
- Section 2.4 Review Questions
- 2.5 Auctions, Bartering, and Negotiating Online
- Definition and Characteristics
- Dynamic Pricing
- Traditional Auctions Versus E-Auctions
- Limitations of Traditional Off-Line Auctions
- Electronic Auctions
- Types of Auctions
- One Buyer, One Seller
- One Seller, Many Potential Buyers
- One Buyer, Many Potential Sellers
- Reverse Auctions
- The Name-Your-Own-Price Model
- Many Sellers, Many Buyers
- Penny Auctions
- Benefits of E-Auctions
- Limitations of E-Auctions
- Minimal Security
- Possibility of Fraud
- Limited Participation
- Online Bartering
- Online Negotiating
- Section 2.5 Review Questions
- 2.6 Virtual Communities and Social Networks
- Characteristics of Traditional Online Communities and Their Classification
- Classifications of Virtual Communities
- Public Versus Private Communities
- Classification Categories
- Social Network Service Sites.
- A Definition and Basic Information
- A Global Phenomenon
- Representative Capabilities and Services Provided by Social Network Sites
- Business-Oriented Public Social Networks
- Some Capabilities of Business-Oriented Networks
- Case 2.2: EC Application Craigslist: The Ultimate Online Classified Community
- Concerns About Craigslist
- Private (or Enterprise) Social Networks
- Business Models and Services Related to Social Networking
- Mobile Social Commerce
- Mobile Social Networking
- Mobile Enterprise Networks
- Examples of Social Mobile Commerce Applications
- Recent Innovative Tools and Platforms for Social Networking
- Mobile Community Activities
- Section 2.6 Review Questions
- 2.7 Emerging EC Platforms: Augmented Reality and Crowdsourcing
- Augmented Reality
- Applications in E-Commerce
- Applications in Social Gaming
- Virtual Reality (VR)
- Comparing AR and VR
- Crowdsourcing
- Definitions and Major Concepts
- The Process of Crowdsourcing
- Benefits of Crowdsourcing
- Uses of Crowdsourcing in E-Commerce
- Section 2.7 Review Questions
- 2.8 The Future: Web 3.0, Web 4.0, and Web 5.0
- Web 3.0: What Does the Future Hold?
- Web 3.0 and the Semantic Web
- Concerns
- The Technological Environment
- Web 4.0
- Web 5.0
- Section 2.8 Review Questions
- Managerial Issues
- Summary
- Key Terms
- Discussion Questions
- Topics for Class Discussion and Debates
- Internet Exercises
- Team Assignments and Projects
- Closing Case: Madagascar's Port Modernizes Customs with TradeNet
- The Problem
- The Business Process
- The Solution
- What Is TradeNet?
- The Integrated System
- The Results
- Online Files
- REFERENCES
- Part II: E-Commerce Major Applications
- 3: Retailing in Electronic Commerce: Products and Services
- Opening Case: Amazon.com-The King of E-Tailing
- The Problem.
- The Solution: Innovations and Reaching Out to Customers.