Game of Life Cellular Automata

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells states are updated simultaneously and in discrete time. A dead cell comes to life if it has exact...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Adamatzky, Andrew. (Editor)
Format: Electronic
Language:English
Published: London : Springer London, 2010.
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84996-217-9
Table of Contents:
  • 1. Introduction to Cellular Automata and Conways Game of Life
  • Part I Historical
  • 2. Conways Game of Life: Early Personal Recollections
  • 3. Conways Life
  • 4. Lifes Still Lifes
  • 5. A Zoo of Life Forms
  • Part II Classical Topics
  • 6. Growth and Decay in Life-Like Cellular Automata
  • 7. The B36/S125 2x2 Life-Like Cellular Automaton
  • 8. Object Synthesis in Conways Game of Life and other Cellular Automata
  • 9. Gliders and Glider Guns Discovery in Cellular Automata
  • 10. Constraint Programming to Solve Maximal Density Still Life
  • Part III Asynchronous, Continuous and Memory-Enriched Automata
  • 11. Larger than Lifes Extremes: Rigorous Results for Simplified Rules and Speculation on the Phase Boundaries
  • 12. RealLife
  • 13. Variations on the Game of Life
  • 14. Does Life Resist Asynchrony?
  • 15. LIFE with Short-Term Memory
  • 16. Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: the Diffusion Rule
  • Part IV Non-Orthogonal Lattices
  • 17. The Game of Life in Non-Square Environments
  • 18. The Game of Life Rules on Penrose Tilings: Still Life and Oscillators
  • 19. A Spherical XOR Gate Implemented in the Game of Life
  • Part V Complexity
  • 20. Emergent Complexity in Conways Game of Life
  • 21. Macroscopic Spatial Complexity of the Game of Life Cellular Automaton: A Simple Data Analysis
  • Part VI Physics
  • 22. The Enlightened Game of Life 23. Towards a Quantum Game of Life
  • Part VII Music
  • 24. Game of Life Music
  • Part VIII Computation
  • 25. Universal Computation and Construction in GoL Cellular Automata
  • 26. A Simple Universal Turing Machine for the Game of Life Turing Machine
  • 27. Computation with Competing Patterns in Life-like Automaton
  • Index.