GPU-based techniques for global illumination effects

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...

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Bibliographic Details
Main Author: Szirmay-Kalos, L.
Other Authors: Szécsi, László., Sbert, Mateu.
Format: Electronic
Language:English
Published: San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008.
Edition:1st ed.
Series:Synthesis lectures on computer graphics and animation (Online) ; #4.
Subjects:
Online Access:View fulltext via EzAccess
Table of Contents:
  • Global illuminatation rendering
  • Local illumination rendering pipeline of GPUs
  • Programming and controlling GPUs
  • Simple improvements of the local illumination model
  • Ray casting on the GPU
  • Specular effects with rasterization
  • Diffuse and glossy indirect illumination
  • Pre-computation aided global illumination
  • Participating media rendering
  • Fake global illumination
  • Postprocessing effects
  • Integrating GI effects in games and virtual reality systems
  • Bibliography.