GPU-based techniques for global illumination effects
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...
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Other Authors: | , |
Format: | Electronic |
Language: | English |
Published: |
San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) :
Morgan & Claypool Publishers,
2008.
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Edition: | 1st ed. |
Series: | Synthesis lectures on computer graphics and animation (Online) ;
#4. |
Subjects: | |
Online Access: | View fulltext via EzAccess |