Real-time massive model rendering

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive app...

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Bibliographic Details
Other Authors: Yoon, Sung-eui.
Format: Electronic
Language:English
Published: San Rafael, Calif (1537 Fourth Street, 1537 Fourth Street San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008.
Edition:1st ed.
Series:Synthesis lectures on computer graphics and animation (Online) ; #7.
Subjects:
Online Access:Abstract with links to full text
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020 # # |a 9781598297935 (electronic bk.) 
020 # # |a 9781598297928 (pbk.) 
024 7 # |a 10.2200/S00131ED1V01Y200807CGR007  |2 doi 
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245 0 0 |a Real-time massive model rendering  |c Sung-eui Yoon .. [et al.].  |h [electronic resource] / 
250 # # |a 1st ed. 
260 # # |a San Rafael, Calif (1537 Fourth Street, 1537 Fourth Street San Rafael, CA 94901 USA) :  |b Morgan & Claypool Publishers,  |c 2008. 
300 # # |a 1 electronic text (ix, 112 p. : ill.) :  |b digital file. 
490 1 # |a Synthesis lectures on computer graphics and animation,  |v #7  |x 1932-9003 ; 
500 # # |a Part of: Synthesis digital library of engineering and computer science. 
500 # # |a Title from PDF t.p. (viewed on Nov. 8, 2008). 
500 # # |a Series from website. 
504 # # |a Includes bibliographical references (p. 87-99) and index. 
505 0 # |a Introduction -- Visibility -- Simplification and levels of detail -- Alternative representations -- Cache-coherent data management -- Conclusions -- Bibliography. 
506 # # |a Abstract freely available; full-text restricted to subscribers or individual document purchasers. 
510 0 # |a Compendex 
510 0 # |a INSPEC 
510 0 # |a Google scholar 
510 0 # |a Google book search 
520 # # |a Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
538 # # |a System requirements: Adobe Acrobat Reader. 
650 # 0 |a Real-time data processing. 
650 # 0 |a Image processing  |x Digital techniques. 
690 # # |a Simplification. 
690 # # |a Multi-resolution rendering. 
690 # # |a Massive model rendering. 
690 # # |a Cache-coherent data managment. 
690 # # |a Rasterization. 
690 # # |a Collision detection. 
700 1 # |a Yoon, Sung-eui. 
730 0 # |a Synthesis digital library of engineering and computer science. 
830 # 0 |a Synthesis lectures on computer graphics and animation (Online) ;  |v #7. 
856 4 2 |u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.2200/S00131ED1V01Y200807CGR007  |3 Abstract with links to full text