New pedagogical approaches in game enhanced learning curriculum integration /
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.
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Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2013.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- Game-enhanced learning: preliminary thoughts on curriculum integration / Michela Ott ... [et al.]
- Games in entrepreneurship education to support the crafting of an entrepreneurial mindset / Leona Achtenhagen, Bengt Johannisson
- Games in higher education: opportunities, expectations, and challenges of curriculum integration / Ronald Dyer
- A perspective on games and patterns / Dores Ferreira, Pedro Palhares, Jorge Nuno Silva
- Game-based teaching: practices, roles, and pedagogies / Thorkild Hanghøj
- Teachers and students as game designers: designing games for classroom integration / Kamisah Osman, Nurul Aini Bakar
- Integrating games into the classroom: towards new teachership / Harri Ketamo
- A design framework for educational exergames / Kristian Kiili, Arttu Perttula
- Integrating game-enhanced mathematics learning into the pre-service training of teachers / Maria Meletiou-Mavrotheris
- Using the Sims 3 for narrative construction in secondary education: a multimedia experience in language classes / Natalia Monjelat ... [et al.]
- The impact of international management on inclusion of persons with disabilities in the workforce / George S. Mouzakitis, Despoina Goutou
- Games in higher education: opportunities, expectations, challenges, and results in medical education / Cláudia Ribeiro ... [et al.]
- Time factor in the curriculum integration of game-based learning / Margarida Romero, Mireia Usart.