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20130424162932.0 |
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130417s2013 pau fob 000 0 eng d |
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|z 2012048159
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|a 9781466639515 (ebook)
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|z 9781466639508 (hardcover)
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7 |
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|a 10.4018/978-1-4666-3950-8
|2 doi
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|a (CaBNVSL)gtp00555488
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|a (OCoLC)840822526
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1029.G3
|b N46 2013e
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|a 371.39/7
|2 23
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|a New pedagogical approaches in game enhanced learning
|b curriculum integration /
|c Sara de Freitas ... [et al.], editors.
|h [electronic resource] :
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2013.
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300 |
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|a electronic texts (266 p.) :
|b digital files.
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|a Includes bibliographical references.
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|a Game-enhanced learning: preliminary thoughts on curriculum integration / Michela Ott ... [et al.] -- Games in entrepreneurship education to support the crafting of an entrepreneurial mindset / Leona Achtenhagen, Bengt Johannisson -- Games in higher education: opportunities, expectations, and challenges of curriculum integration / Ronald Dyer -- A perspective on games and patterns / Dores Ferreira, Pedro Palhares, Jorge Nuno Silva -- Game-based teaching: practices, roles, and pedagogies / Thorkild Hanghøj -- Teachers and students as game designers: designing games for classroom integration / Kamisah Osman, Nurul Aini Bakar -- Integrating games into the classroom: towards new teachership / Harri Ketamo -- A design framework for educational exergames / Kristian Kiili, Arttu Perttula -- Integrating game-enhanced mathematics learning into the pre-service training of teachers / Maria Meletiou-Mavrotheris -- Using the Sims 3 for narrative construction in secondary education: a multimedia experience in language classes / Natalia Monjelat ... [et al.] -- The impact of international management on inclusion of persons with disabilities in the workforce / George S. Mouzakitis, Despoina Goutou -- Games in higher education: opportunities, expectations, challenges, and results in medical education / Cláudia Ribeiro ... [et al.] -- Time factor in the curriculum integration of game-based learning / Margarida Romero, Mireia Usart.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Description based on title screen (IGI Global, viewed April 17, 2013).
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|a Educational games
|x Design and construction.
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|a Simulation games in education.
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|a Computer games
|x Design.
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|a E-inclusion
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|a Educational games
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|a Game enhanced learning
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|a Games in higher education
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|a Instructional design
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|a Freitas, Sara de.
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|a IGI Global.
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|c (Original)
|w (DLC)2012048159
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|i Print version:
|w (DLC) 2012048159
|z 9781466639508
|z 1466639504
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3950-8
|z View fulltext via EzAccess
|