Skip to content

    Welcome to UiTM eBook Collections

  • Home
  • Language
    • English
    • اللغة العربية
  • Library Portal
  • Digital Library Collection
    • 1. Online Database
    • 2. Open Access Discovery
    • 3. Institutional Repository
    • 4. Research Repository
    • 5. Local Content Hub
    • 6. eJurnal
    • 7. Khazanah Melayu
    • 8. Article Indexing
    • 9. Exam Papers
    • 10. Live@PTAR
    • 11. Archive
    • 12. Updates@PTAR
    • 13. eGallery
  • Digital Library Services
    • 1. OPAC
    • 2. My Knowledge Management (MyKM)
    • 3. MobileApp@PTAR
    • 4. Information Literacy Class
    • 5. Google Scholar
    • 6. Live Chat With Librarian
    • 7. Research Consultation
    • 8. Research Guide
    • 9. Inter Library Loan
    • 10. Virtual and Augmented Reality
    • 11. MOOCs@PTAR
    • 12. Excellence in Research for Australia
  • Browse By
    • Subjects
Advanced
  • Search
  • Interactive web-based virtual...
  • Holdings
  • Cite this
  • Text this
  • Email this
  • Export Record
    • Export to EndNoteWeb
    • Export to EndNote
    • Export to BibTeX
    • Export to RIS
Cover Image
QR Code

Interactive web-based virtual reality with Java 3D

"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Bibliographic Details
Main Author: Ko, Chi Chung.
Corporate Author: IGI Global.
Other Authors: Cheng, Chang Dong.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.
Subjects:
Java3D.
Java (Computer program language)
Computer graphics.
Three-dimensional display systems.
Virtual reality.
Animation objects
Animation thread class for continuous movement
Aural environment
Canvas 3D configuration
Clip connecting for signal generator terminals
ConeSound
Customizing picking behavior class
Downloading software
Frame cycle time
Geometry objects
Interactive 3D Computer Graphics
Java3D program for a RotatingCube
Keyboard navigation
Knob class
Lighting, fog, and background
Main applet
Main mouse release event functions
Navigation detection
Picking for Web-based 3D experiment
PointSound
Ray segment picking shape
Scene graph implementation
Shape3D
Trigger point of oscilloscope
ViewManager
Virtual reality and JAVA 3D
VRML based circuit board object
Wakeup condition and criterion
Web-based virtual reality
Window eyepoint policy
Online Access:View fulltext via EzAccess
  • Holdings
  • Description
  • Table of Contents
  • Similar Items
  • Staff View

Fulltext / Holdings URL

View fulltext via EzAccess

Similar Items

  • 3-D surface geometry and reconstruction developing concepts and applications /
    Published: (2012)
  • Depth map and 3D imaging applications algorithms and technologies /
    Published: (2011)
  • Cases on 3D technology application and integration in education
    Published: (2013)
  • Building virtual reality with Unity and SteamVR, /
    by: Murray, Jeff W.,
    Published: (2020)
  • Digital media and technologies for virtual artistic spaces
    Published: (2013)
Services hosted by the Perpustakaan Tun Abdul Razak, Universiti Teknologi MARA
Loading...