Handbook of research on learning design and learning objects issues, applications and technologies /
"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.
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Other Authors: | |
Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
2009.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- Section 1. Learning Design
- 1. Learning Design Representations to Document, Model, and Share Teaching Practice
- 2. Representing Models of Practice
- 3. Using the IMS LD Standard to Describe Learning Designs
- 4. Opportunities, Achievements, and Prospects for Use of IMS LD
- 5. A Critical Perspective on Design Patterns for E-Learning
- 6. Using Design Patterns to Support E-Learning Design
- 7. Patterns and Pattern Languages in Educational Design
- 8. The Role of Mediating Artefacts in Learning Design
- 9. Activity Theory and the Design of Pedagogic Planning Tools
- 10. Developing a Taxonomy for Learning Designs
- 11. Using Expert Reviews to Enhance Learning Designs
- 12. Investigating Prospective Teachers as Learning Design Authors
- 13. Using IMS Learning Design in Educational Situations
- 14. Online Role-Based Learning Designs for Teaching Complex Decision Making
- 15. Facilitating Learner-Generated Animations with Slowmation
- 16. Representation of Coordination Mechanisms in IMS LD
- 17. Modeling Learning Units by Capturing Context with IMS LD
- 18. Design Guidelines for Collaboration and Participation with Examples from the LN4LD (Learning Network for Learning Design)
- Section 2. Learning Objects
- 19. The Design of Learning Objects for Pedagogical Impact
- 20. Visual Meaning Management for Networked Learning
- 21. Modification of Learning Objects for NESB Students
- 22. Learning Objects, Learning Tasks, and Handhelds
- 23. Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia
- 24. Effective Use of Learning Objects in Class Environments
- 25. A European Evaluation of the Promises of LOs
- 26. Instructional Effectiveness of Learning Objects
- 27. Evaluating Large-Scale European LO Production, Distribution, and Use
- 28. Collaborative Argumentation in Learning Resource Evaluation
- 29. For the Ultimate Accessibility and Reusability
- 30. A Needs Analysis Framework for the Design of Digital Repositories in Higher Education
- 31. Costs and Sustainability of Learning Object Repositories
- Section 3. Integration
- 32. A Learning Design to Teach Scientific Inquiry
- 33. Adapting Problem-Based Learning to an Online Learning Environment
- 34. Learning Objects and Generative Learning for Higher Order Thinking
- 35. Applying Learning Object Libraries in K-12 Settings
- 36. Guidelines for Developing Learning Object Repositories
- 37. Reusability of Online Role Play as Learning Objects or Learning Designs
- 38. An Analysis of Learning Designs that Integrate Patient Cases in Health; Professions Education
- 39. Reconceptualisation of Learning Objects as Meta-Schemas
- 40. Designing Learning Objects for Generic Web Sites
- 41. Standards for Learning Objects and Learning Designs
- 42. Supporting Decision Making in Using Design Languages for Learning Designs and Learning Objects
- 43. Principled Construction and Reuse of Learning Designs.