Handbook of research on learning design and learning objects issues, applications and technologies /

"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Lockyer, Lori.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), 2009.
Subjects:
LN
Online Access:View fulltext via EzAccess
Table of Contents:
  • Section 1. Learning Design
  • 1. Learning Design Representations to Document, Model, and Share Teaching Practice
  • 2. Representing Models of Practice
  • 3. Using the IMS LD Standard to Describe Learning Designs
  • 4. Opportunities, Achievements, and Prospects for Use of IMS LD
  • 5. A Critical Perspective on Design Patterns for E-Learning
  • 6. Using Design Patterns to Support E-Learning Design
  • 7. Patterns and Pattern Languages in Educational Design
  • 8. The Role of Mediating Artefacts in Learning Design
  • 9. Activity Theory and the Design of Pedagogic Planning Tools
  • 10. Developing a Taxonomy for Learning Designs
  • 11. Using Expert Reviews to Enhance Learning Designs
  • 12. Investigating Prospective Teachers as Learning Design Authors
  • 13. Using IMS Learning Design in Educational Situations
  • 14. Online Role-Based Learning Designs for Teaching Complex Decision Making
  • 15. Facilitating Learner-Generated Animations with Slowmation
  • 16. Representation of Coordination Mechanisms in IMS LD
  • 17. Modeling Learning Units by Capturing Context with IMS LD
  • 18. Design Guidelines for Collaboration and Participation with Examples from the LN4LD (Learning Network for Learning Design)
  • Section 2. Learning Objects
  • 19. The Design of Learning Objects for Pedagogical Impact
  • 20. Visual Meaning Management for Networked Learning
  • 21. Modification of Learning Objects for NESB Students
  • 22. Learning Objects, Learning Tasks, and Handhelds
  • 23. Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia
  • 24. Effective Use of Learning Objects in Class Environments
  • 25. A European Evaluation of the Promises of LOs
  • 26. Instructional Effectiveness of Learning Objects
  • 27. Evaluating Large-Scale European LO Production, Distribution, and Use
  • 28. Collaborative Argumentation in Learning Resource Evaluation
  • 29. For the Ultimate Accessibility and Reusability
  • 30. A Needs Analysis Framework for the Design of Digital Repositories in Higher Education
  • 31. Costs and Sustainability of Learning Object Repositories
  • Section 3. Integration
  • 32. A Learning Design to Teach Scientific Inquiry
  • 33. Adapting Problem-Based Learning to an Online Learning Environment
  • 34. Learning Objects and Generative Learning for Higher Order Thinking
  • 35. Applying Learning Object Libraries in K-12 Settings
  • 36. Guidelines for Developing Learning Object Repositories
  • 37. Reusability of Online Role Play as Learning Objects or Learning Designs
  • 38. An Analysis of Learning Designs that Integrate Patient Cases in Health; Professions Education
  • 39. Reconceptualisation of Learning Objects as Meta-Schemas
  • 40. Designing Learning Objects for Generic Web Sites
  • 41. Standards for Learning Objects and Learning Designs
  • 42. Supporting Decision Making in Using Design Languages for Learning Designs and Learning Objects
  • 43. Principled Construction and Reuse of Learning Designs.