Professional education using e-simulations benefits of blended learning design /

"This book disseminates current research and best practice for diffusion of e-Simulations in professional education, providing both theoretical frameworks and case-based evidence to assist the target readership to build their own capacity for developing and/or using e-Simulations"--Provide...

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Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Holt, Dale, 1957-, Segrave, Stephen, 1954-, Cybulski, Jacob L., 1958-
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), 2011.
Subjects:
Online Access:Chapter PDFs via platform:
Table of Contents:
  • 1. E-simulations for educating the professions in blended learning environments / Dale Holt, Stephen Segrave and Jacob L. Cybulski
  • 2. Reappraising design practice / Roderick C. Sims
  • 3. Real experiences with virtual worlds / Andrew Cram and John G. Hedberg
  • 4. Design of an authentic E-learning environment / Theo J. Bastiaens
  • 5. E-simulations for the purpose of training forensic (investigative) interviewers / Belinda Guadagno and Martine Powell
  • 6. Professional midwifery education: blended teaching and learning approaches / Diane Phillips
  • 7. Evaluating the impact of a virtual emergency room simulation for learning / Luke Rogers, Charlynn Miller and Sally Firmin
  • 8. Designing simulations for professional skill development in distance education: a holistic approach for blended learning / Deborah Murdoch, Chris Bushell and Stephanie Johnson
  • 9. Simulating difficult nurse patient relationships: meeting the online continuing professional development needs of clinical nurses with low cost multimedia E-simulations / Peter Kandlbinder and Scott Brunero
  • 10. Blended learning designs facilitated by new media technologies including E-simulations for pharmacy and other health sciences / Gregory Duncan and Ian Larson
  • 11. Integrating E-simulations in teaching business information systems / Jacob L. Cybulski and Lemai Nguyen
  • 12. Developing professional competence in project management using E-simulation on campus / Ian Searle and Hossein Zadeh
  • 13. Using E-simulations in retail sales training benefits of blended learning design / Virpi Slotte and Anne Herbert
  • 14. The SUPL approach: a conceptual framework for the design of 3D E-simulations based on gaming technology within a problem-based learning pedagogy / Michael Garrett and Mark McMahon
  • 15. Media effects: E-simulations and authentic "blended" learning / Kristin Demetrious
  • 16. Through the looking glass: immersive interfaces for participant engagement in blended E-learning environments / Janette Grenfell and Ian Warren
  • 17. A framework for designing mainstream educational E-simulations / Jacob L. Cybulski
  • 18. Supporting the design of interactive scenarios in a university environment: techniques, issues and constraints / T. M. Stewart
  • 19. Scenario-based learning: experiences in the development and application of a generic teaching software tool / Audrey Jinks ... [et al.]
  • 20. Future developments in E-simulations for learning soft skills in the health professions / Piet Kommers
  • 21. The challenge of investigating the value of E-simulations in blended learning environments: a case for design-based research / Stephen Segrave and Mary Rice.