Media in the ubiquitous era ambient, social and gaming media /
"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.
Corporate Author: | |
---|---|
Other Authors: | |
Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2012.
|
Subjects: | |
Online Access: | Chapter PDFs via platform: |
Table of Contents:
- 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa
- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenpää
- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda
- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr
- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner
- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.]
- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo Näkki and Asta Bäck
- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner
- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and João Martinho
- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki
- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard
- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen
- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala
- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila
- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys.