Media in the ubiquitous era ambient, social and gaming media /

"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Lugmayr, Artur.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2012.
Subjects:
Online Access:Chapter PDFs via platform:
Table of Contents:
  • 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa
  • 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenpää
  • 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda
  • 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr
  • 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner
  • 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.]
  • 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo Näkki and Asta Bäck
  • 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner
  • 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and João Martinho
  • 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki
  • 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard
  • 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen
  • 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala
  • 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila
  • 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys.