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110923s2012 paua fsb 000 0 eng d |
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|z 2011031143
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|a 9781609607753 (ebook)
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|z 9781609607746 (hbk.)
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|z 9781609607760 (print & perpetual access)
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7 |
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|a 10.4018/978-1-60960-774-6
|2 doi
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|a (CaBNVSL)gtp00549544
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|a (OCoLC)807846764
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a QA76.5915
|b .M43 2012e
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|a 004
|2 23
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|a Media in the ubiquitous era
|b ambient, social and gaming media /
|c Artur Lugmayr ... [et al.], editors.
|h [electronic resource] :
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260 |
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2012.
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300 |
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|a electronic texts (266 p.) :
|b ill., digital files.
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|a Includes bibliographical references.
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|a 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa -- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenpää -- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda -- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr -- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner -- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.] -- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo Näkki and Asta Bäck -- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner -- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and João Martinho -- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki -- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard -- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen -- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala -- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila -- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.
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530 |
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|a Also available in print.
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538 |
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|a Mode of access: World Wide Web.
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588 |
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|a Description based on title screen (IGI Global, viewed September 23, 2011).
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|a Ubiquitous computing.
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|a Ambient intelligence.
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|a Communication
|x Technological innovations.
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|a Collaborative design
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|a Social tool design
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|a Community innovation
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|a Geo-tagging in M-Learning
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|a Microblogging
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|a Human-centric approaches
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|a Locality in online communities
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|a Mobile game evaluation
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|a Multimedia over P2P
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|a Semantic tagging
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|a Social networking
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653 |
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|a Teaching via digital games
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653 |
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|a Ubiquitous services
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653 |
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|a User behavior
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700 |
1 |
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|a Lugmayr, Artur.
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2 |
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|a IGI Global.
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|c (Original)
|w (DLC)2011031143
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|i Print version:
|w (DLC) 2011031143
|z 9781609607746
|z 1609607740
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856 |
4 |
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-774-6
|3 Chapter PDFs via platform:
|