Media in the ubiquitous era ambient, social and gaming media /

"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Lugmayr, Artur.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2012.
Subjects:
Online Access:Chapter PDFs via platform:
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010 # # |z 2011031143 
020 # # |a 9781609607753 (ebook) 
020 # # |z 9781609607746 (hbk.) 
020 # # |z 9781609607760 (print & perpetual access) 
024 7 # |a 10.4018/978-1-60960-774-6  |2 doi 
035 # # |a (CaBNVSL)gtp00549544 
035 # # |a (OCoLC)807846764 
040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
050 # 4 |a QA76.5915  |b .M43 2012e 
082 0 4 |a 004  |2 23 
245 0 0 |a Media in the ubiquitous era  |b ambient, social and gaming media /  |c Artur Lugmayr ... [et al.], editors.  |h [electronic resource] : 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2012. 
300 # # |a electronic texts (266 p.) :  |b ill., digital files. 
504 # # |a Includes bibliographical references. 
505 0 # |a 1. Analyzing user behavior in digital games / Anders Drachen and Alessandro Canossa -- 2. Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation / Janne Paavilainen, Hannu Korhonen and Hannamari Saarenpää -- 3. Lovely place to buy!: enhancing grocery shopping experiences with a human-centric approach / Hiroshi Tamura, Tamami Sugasaka and Kazuhiro Ueda -- 4. Portable personality and its personalization algorithms: an overview and directions / Stefan Uhlmann and Artur Lugmayr -- 5. The integration of aspects of geo-tagging and microblogging in m-Learning / Christian Safran, Victor Manuel Garcia-Barrios and Martin Ebner -- 6. Teaching group decision making skills to emergency managers via digital games / Conor Linehan ... [et al.] -- 7. Exploring semantic tagging with Tilkut / Sari Vainikainen, Pirjo Näkki and Asta Bäck -- 8. A knowledge-based multimedia adaptation management framework for ubiquitous services / Ning Li, Abdelhak Attou, Merat Shahadi and Klaus Moessner -- 9. Interactive visualization and exploration of video spaces through colors in motion / Teresa Chambel and João Martinho -- 10. Issues on acting in digital dramas / Thomas Schmieder and Robert J. Wierzbicki -- 11. Re-coding the algorithm: purposeful and appropriated play / Alison Gazzard -- 12. Exploring the ecosystems and principles of community innovation / Andrea Botero, Kimmo Karhu and Sami Vihavainen -- 13. Supporting local connections with online communities / Sanna Malinen, Tytti Virjo and Sari Kujala -- 14. P2P SCCM: service-oriented community coordinated multimedia over P2P and experience on multimedia annotation service development / Jiehan Zhou, Mika Rautiainen, Zhonghong Ou and Mika Ylianttila -- 15. Unravelling intellectual property in a specialist social networking site / Sal Humphreys. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Description based on title screen (IGI Global, viewed September 23, 2011). 
650 # 0 |a Ubiquitous computing. 
650 # 0 |a Ambient intelligence. 
650 # 0 |a Communication  |x Technological innovations. 
653 # # |a Collaborative design 
653 # # |a Social tool design 
653 # # |a Community innovation 
653 # # |a Geo-tagging in M-Learning 
653 # # |a Microblogging 
653 # # |a Human-centric approaches 
653 # # |a Locality in online communities 
653 # # |a Mobile game evaluation 
653 # # |a Multimedia over P2P 
653 # # |a Semantic tagging 
653 # # |a Social networking 
653 # # |a Teaching via digital games 
653 # # |a Ubiquitous services 
653 # # |a User behavior 
700 1 # |a Lugmayr, Artur. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC)2011031143 
776 0 8 |i Print version:  |w (DLC) 2011031143  |z 9781609607746  |z 1609607740 
856 4 1 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-774-6  |3 Chapter PDFs via platform: