Digital visual culture theory and practice /

Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How...

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Bibliographic Details
Corporate Authors: Theory and Practice, Fast Forward, Art History, Curation and Practice after Media
Other Authors: Bentkowska-Kafel, Anna., Cashen, Trish., Gardiner, Hazel.
Format: Electronic
Language:English
Published: Bristol, U.K. : Intellect, 2009.
Series:Computers and the history of art ; Yearbook 2006, v. 3.
Subjects:
Online Access:ebrary
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Description
Summary:Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in.
Item Description:Papers in this volume drawn from two CHArt conferences.
Physical Description:1 online resource (128 p.) : ill.
Bibliography:Includes bibliographical references.
ISBN:9781841502991 (electronic bk.)
1841502995 (electronic bk.)