Building virtual reality with Unity and SteamVR, /

"This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a lo...

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Bibliographic Details
Main Author: Murray, Jeff W., (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]
Edition:Second edition.
Subjects:
Online Access:View fulltext via EzAccess
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245 1 0 |a Building virtual reality with Unity and SteamVR, /  |c Jeff W. Murray. 
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300 |a 1 online resource (xxiii, 251 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b n  |2 rdamedia 
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520 |a "This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"--  |c Provided by publisher. 
526 0 |a Master of Emergency Medicine  |z Reference Materials 
588 |a OCLC-licensed vendor bibliographic record. 
630 0 0 |a Unity (Electronic resource) 
630 0 0 |a Steam VR. 
650 0 |a Virtual reality  |x Computer programs. 
650 0 |a Video games  |x Design. 
650 0 |a Three-dimensional display systems. 
856 4 0 |z View fulltext via EzAccess  |u https://ezaccess.library.uitm.edu.my/login?url=https://www.taylorfrancis.com/books/9780429295850 
966 0 |a 2021  |b Taylor & Francis  |c UiTM Library  |d Dr. Nurul Huda Ahmad  |e Faculty of Medicine  |f Areesh Education and Trading Sdn. Bhd.