Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Peachey, Anna. (Editor), Gillen, Julia. (Editor), Livingstone, Daniel. (Editor), Smith-Robbins, Sarah. (Editor)
Format: Electronic
Language:English
Published: London : Springer London, 2010.
Series:Human-Computer Interaction Series,
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84996-047-2
Table of Contents:
  • 1. Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices
  • 2. Learning, Teaching and Ambiguity in Virtual Worlds
  • 3. The Second Life Researcher Toolkit
  • 4. The Schome Park Programme: Exploring Educational Alternatives
  • 5. New Literacies in Schome Park
  • 6. The Third Place in Second Life: Real Life Community in a Virtual World
  • 7. Design and Delivery of Game-based Learning for Virtual Patients in Second Life: Initial Findings
  • 8. Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities
  • 9. Mixed-Methods and Mixed-Worlds: Engaging in Globally Distributed User Groups for Extended Evaluation and Studies
  • 10. This is not a Game- Social Virtual Worlds, Fun and Learning.