Evaluating User Experience in Games Concepts and Methods /
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume ex...
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Format: | Electronic |
Language: | English |
Published: |
London :
Springer London : Imprint: Springer,
2010.
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Series: | Human-Computer Interaction Series,
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Online Access: | https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84882-963-3 |
Table of Contents:
- I. Introduction to Evaluation of UX
- User Experience Evaluation in Entertainment
- II. Frameworks and Methods
- Enabling Social Play
- Presence, Involvement and Flow in Digital Gaming
- Assessing the Core Elements of the Gaming Experience
- The Life and Tools of a Game Designer
- Investigating Experiences and Attitudes Towards Videogames using a Semantic Differential Methodology
- Video Game Development and User Experience
- III. User Experience - Decomposed
- User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
- Digital Games, the Aftermath
- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
- IV. User Experience - Evaluating Special Aspects of Games
- Evaluating Exertion Games
- Beyond the Game Pad: HCI and Game Controller Design and Evaluation
- Using Heuristics to Evaluate the Overall User Experience of Advanced Interaction Games.