Evaluating User Experience in Games Concepts and Methods /

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume ex...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Bernhaupt, Regina. (Editor)
Format: Electronic
Language:English
Published: London : Springer London : Imprint: Springer, 2010.
Series:Human-Computer Interaction Series,
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84882-963-3
Table of Contents:
  • I. Introduction to Evaluation of UX
  • User Experience Evaluation in Entertainment
  • II. Frameworks and Methods
  • Enabling Social Play
  • Presence, Involvement and Flow in Digital Gaming
  • Assessing the Core Elements of the Gaming Experience
  • The Life and Tools of a Game Designer
  • Investigating Experiences and Attitudes Towards Videogames using a Semantic Differential Methodology
  • Video Game Development and User Experience
  • III. User Experience - Decomposed
  • User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
  • Digital Games, the Aftermath
  • Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
  • IV. User Experience - Evaluating Special Aspects of Games
  • Evaluating Exertion Games
  • Beyond the Game Pad: HCI and Game Controller Design and Evaluation
  • Using Heuristics to Evaluate the Overall User Experience of Advanced Interaction Games.