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110720s2010 xxu| s |||| 0|eng d |
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|a 9781430229650
|9 978-1-4302-2965-0
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|a 10.1007/978-1-4302-2965-0
|2 doi
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|a QA75.5-76.95
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|a UY
|2 bicssc
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Trobaugh, James J.
|e author.
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|a Winning Design!
|b LEGO MINDSTORMS NXT Design Patterns for Fun and Competition /
|c by James J. Trobaugh.
|h [electronic resource] :
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2010.
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|a X, 291 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You ll produce designs that won t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You ll find chapters on program design and organization with tips on effective coding and documentation practices. You ll learn about master programs and the needed flexibility they provide. There s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color.
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|a Computer science.
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|a Computer Science.
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|a Computer Science, general.
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|a Programming Techniques.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781430229643
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856 |
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|u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4302-2965-0
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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