Beginning iPhone Games Development

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game...

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Bibliographic Details
Main Authors: Bakhirev, Peter. (Author), Cabrera, P J. (Author), Marsh, Ian. (Author), Penberthy, Scott. (Author), Smith, Ben Britten. (Author), Wing, Eric. (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic
Language:English
Published: Berkeley, CA : Apress, 2010.
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4302-2600-0
Table of Contents:
  • Part I. General Introduction to Gaming: Ian Marsh. 1. A Revolutionary Gaming Platform-Games for everyone, anytime, anywhere. 2. Developing iPhone games-Peeking inside the iPhone toolbox
  • Part II. Building Games with UIKit, Quartz, and Core Animation: PJ Cabrera. 3. Moving Images on a Small Screen-UIKit Controls. 4. She Draws, She Aims, She Shoots, She Wins with Quartz 2D. 5. Flipping Out and Sweeping Away with Core Animation
  • Part III. Building Games with OpenGL: Ben Smith. 6: OpenGL basics : Wrapping your head around the openGL API. 7: Putting it together : Making a game in openGL. 8: The next steps : Atlases, Sprites and Particles; Oh My!- Part IV. Integrating Audio Into iPhone Games: Eric Wing. 10. Making Noise with OpenAL. 11. Positional Audio-Turning Noise into Game Sounds. 12. Streaming-Thumping, Pulse-Quickening Game Excitement
  • Part V. Network Programming for iPhone Games: Peter Bakhirev. 13. Game Networking Introduction. 14. Going head-to-head. 15. Party time. 16. Connecting with the outside world
  • Part VI. Gaming on the iPhone; What to Expect in the Future: Ian Marsh. 17. What you've learned, what you haven't learned, and what you may need to know as the technology, hardware, and iPhone game market advance and mature.