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100301s2009 gw | s |||| 0|eng d |
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|a 9783642103476
|9 978-3-642-10347-6
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|a 10.1007/978-3-642-10347-6
|2 doi
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|a T385
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|a UML
|2 bicssc
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|a COM012000
|2 bisacsh
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|a 006.6
|2 23
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|a Egges, Arjan.
|e editor.
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|a Motion in Games
|b Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings /
|c edited by Arjan Egges, Roland Geraerts, Mark Overmars.
|h [electronic resource] :
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2009.
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|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
|2 rda
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|a Lecture Notes in Computer Science,
|v 5884
|x 0302-9743 ;
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|a This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.
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|a Computer science.
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|a Computer simulation.
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|a Computer vision.
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|a Computer graphics.
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|a Optical pattern recognition.
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|a Computer Science.
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|a Computer Graphics.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a User Interfaces and Human Computer Interaction.
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|a Pattern Recognition.
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|a Media Design.
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|a Simulation and Modeling.
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|a Geraerts, Roland.
|e editor.
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|a Overmars, Mark.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783642103469
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|a Lecture Notes in Computer Science,
|v 5884
|x 0302-9743 ;
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|u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-3-642-10347-6
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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