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100301s2009 xxk| s |||| 0|eng d |
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|a 9781848824706
|9 978-1-84882-470-6
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|a 10.1007/978-1-84882-470-6
|2 doi
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|a T385
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|a UML
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|a COM012000
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|a 006.6
|2 23
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|a Paquette, Andrew.
|e author.
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|a Computer Graphics for Artists II
|b Environments and Characters /
|c by Andrew Paquette.
|h [electronic resource] :
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|a London :
|b Springer London,
|c 2009.
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|a XIX, 343 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Part One: Introduction -- Real-world Terrain -- CG Terrain -- Plant life -- Civil Engineering.-Architecture -- Texturing -- Lighting -- Project, Grading and Conclusion. -Part Two: Introduction -- Anatomy; Introduction -- Skeleton, Axial -- Skeleton, Appendicular -- Musculature; axial -- Musculature; Appendicular -- Joints -- CG Anatomy -- Projects and Conclusion -- Glossary -- Bibliography -- Index.
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|a In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters. This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
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|a Computer science.
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|a Computer graphics.
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|a Computer Science.
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|a Computer Graphics.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781848824690
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|u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84882-470-6
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|a ZDB-2-SCS
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|a Computer Science (Springer-11645)
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