(Re)Searching The Digital Bauhaus
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivit...
Corporate Author: | |
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Other Authors: | , , |
Format: | Electronic |
Language: | English |
Published: |
London :
Springer London,
2009.
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Series: | Human-Computer Interaction Series,
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Subjects: | |
Online Access: | https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-84800-350-7 |
Table of Contents:
- Introduction: (Re-)Programming Interaction Design
- From Utopia 1981 to Utopia 2008
- HCI and Design: Uncomfortable Bedfellows?
- Constructing Utopia(s) in Situ: Daring to be Different
- Tradition and Transcendence
- Designing From Somewhere: A Located, Relational and Transformational View of Design
- On Participation and Service Innovation
- The Phenomenological Stance of the Designer
- Designing for Homo Ludens, Still
- Gaming Literacy: Game Design as a Model for Literacy in the 21st Century
- Distruptions
- On a Scale Between Art and Design : On the Aesthetics of Function From the Bauhaus Until Today
- Appropriating Digital Environments - (re-)Constructing the Physical Through the Digital
- Designed Animism
- In Search of a Critical Stance
- A Science of the Possible: A New Practice in the Spirit of Bauhaus
- Work, Design, Computers, Artifacts
- The Everyday Poetics of a Digital Bauhaus. .