Beginning XNA 3.0 Game Programming From Novice to Professional /

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don<U+0019>t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don<U+0019>t know how to program...

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Bibliographic Details
Main Authors: Lobô, Alexandre Santos. (Author), Evangelista, Bruno. (Author), Leal de Farias, Jos ̌Antonio. (Author), Grootjans, Riemer. (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic
Language:English
Published: Berkeley, CA : Apress, 2009.
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4302-1818-0
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520 # # |a Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don<U+0019>t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don<U+0019>t know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don<U+0019>t get overwhelmed with details you don<U+0019>t need to know<U+0014>just learn what you need to start creating your own games right now! This fast<U+0013>paced introduction to XNA 3.0 and the C# language provides you with a quick<U+0013>start guide to creating high<U+0013>quality XNA games. You<U+0019>ll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional<U+0013>looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. 
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