Interactive shape design

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details...

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Bibliographic Details
Main Author: Cani, Marie-Paule.
Other Authors: Igarashi, Takeo., Wyvill, Geoff.
Format: Electronic
Language:English
Published: San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008.
Edition:1st ed.
Series:Synthesis lectures on computer graphics and animation (Online) ; #6.
Subjects:
Online Access:Abstract with links to full text
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020 # # |a 9781598292114 (electronic bk.) 
020 # # |a 9781598292107 (pbk.) 
024 7 # |a 10.2200/S00122ED1V01Y200806CGR006  |2 doi 
035 # # |a 244638169 (OCLC) 
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040 # # |a CaBNvSL  |c CaBNvSL  |d CaBNvSL 
050 # 4 |a T385  |b .C265 2008 
082 0 4 |a 006.6/869  |2 22 
100 1 # |a Cani, Marie-Paule. 
245 1 0 |a Interactive shape design  |c Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill.  |h [electronic resource] / 
250 # # |a 1st ed. 
260 # # |a San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) :  |b Morgan & Claypool Publishers,  |c 2008. 
300 # # |a 1 electronic text (xv, 81 p. : ill.) :  |b digital file. 
490 1 # |a Synthesis lectures on computer graphics and animation,  |v #6  |x 1932-9003 ; 
500 # # |a Part of: Synthesis digital library of engineering and computer science. 
500 # # |a Title from PDF t.p. (viewed on Nov. 8, 2008). 
500 # # |a Series from website. 
504 # # |a Includes bibliographical references (p. 69-79). 
505 0 # |a Introduction -- Sculpting metaphors -- Sketching systems -- Future directions -- Modeling by gesture. 
506 # # |a Abstract freely available; full-text restricted to subscribers or individual document purchasers. 
510 0 # |a Compendex 
510 0 # |a INSPEC 
510 0 # |a Google scholar 
510 0 # |a Google book search 
520 # # |a Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
538 # # |a System requirements: Adobe Acrobat Reader. 
650 # 0 |a Computer graphics. 
650 # 0 |a Three-dimensional imaging. 
650 # 0 |a Interactive computer systems. 
650 # 0 |a Image processing  |x Digital techniques. 
690 # # |a Geometric modeling. 
690 # # |a Digital shape editing. 
690 # # |a Geometric design. 
690 # # |a Surface representations. 
690 # # |a Sculpting. 
690 # # |a Sketching. 
700 1 # |a Igarashi, Takeo. 
700 1 # |a Wyvill, Geoff. 
730 0 # |a Synthesis digital library of engineering and computer science. 
830 # 0 |a Synthesis lectures on computer graphics and animation (Online) ;  |v #6. 
856 4 2 |u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.2200/S00122ED1V01Y200806CGR006  |3 Abstract with links to full text