|
|
|
|
LEADER |
01234cam a2200337Ia 4500 |
001 |
32132 |
003 |
FlBoTFG |
005 |
20130619153825.0 |
006 |
m|||||o||d|||||||| |
007 |
cr|||| |
008 |
130619s2013 fluad sb 001 0 eng d |
020 |
# |
# |
|a 9781466565777 (ebook : PDF)
|
040 |
# |
# |
|a FlBoTFG
|c FlBoTFG
|
090 |
# |
# |
|a QA76.76.C672
|b P36 2013
|
092 |
# |
# |
|a 794.81526
|b P224
|
100 |
1 |
# |
|a Parberry, Ian.
|
245 |
1 |
0 |
|a Introduction to game physics with Box2D
|c Ian Parberry.
|h [electronic resource] /
|
260 |
# |
# |
|a Boca Raton, Fla. :
|b CRC Press,
|c 2013.
|
300 |
# |
# |
|a xiv, 261 p. :
|b ill.
|
500 |
# |
# |
|a "An A.K. Peters book."
|
504 |
# |
# |
|a Includes bibliographical references (p. 255-256) and index.
|
505 |
0 |
# |
|a 1. Introduction to game physics -- 2. Game physics with Box2D -- 3. Appendices.
|
530 |
# |
# |
|a Also available in print edition.
|
538 |
# |
# |
|a Mode of access: World Wide Web.
|
650 |
# |
0 |
|a Computer games
|x Programming.
|
650 |
# |
0 |
|a Computer animation
|x Mathematics.
|
650 |
# |
0 |
|a Physics
|x Data processing.
|
655 |
# |
7 |
|a Electronic books.
|2 lcsh
|
776 |
1 |
# |
|z 9781466565760 (pbk.)
|
856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://marc.crcnetbase.com/isbn/9781466565777
|z View fulltext via EzAccess
|