Serious games and virtual worlds in education, professional development, and healthcare

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Bredl, Klaus., Bösche, Wolfgang.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013.
Subjects:
Online Access:View fulltext via EzAccess
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020 # # |z 9781466636736 (hardcover) 
024 7 # |a 10.4018/978-1-4666-3673-6  |2 doi 
035 # # |a (CaBNVSL)gtp00555480 
035 # # |a (OCoLC)840822530 
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245 0 0 |a Serious games and virtual worlds in education, professional development, and healthcare  |c Klaus Bredl and Wolfgang Bösche, editors.  |h [electronic resource] / 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2013. 
300 # # |a electronic texts (312 p.) :  |b digital files. 
504 # # |a Includes bibliographical references. 
505 0 # |a Concepts behind serious games and computer-based trainings in health care: immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Göbel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Göbel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert ... [et al.] -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean (RTI International, USA), Joe Murphy (RTI International, USA), Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school: factors influencing the use of serious games in public schools in Middle Germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bösche -- Serious games as an instrument of non-formal learning: a review of web-based learning experiences on the issue of renewable energy / Steffen Winny -- Serious games and motor learning: concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds: the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit: exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergames for elderly persons: physical exercise software based on motion tracking within the framework of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Simão de Vasconcellos, Inesita Soares de Araújo. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Description based on title screen (IGI Global, viewed April 17, 2013). 
650 # 0 |a Virtual reality in education. 
650 # 0 |a Shared virtual environments. 
650 # 0 |a Computer games  |x Design. 
650 # 0 |a Career development  |x Computer simulation. 
650 # 0 |a Medical care  |x Computer simulation. 
653 # # |a Educational technologies 
653 # # |a Immersive education 
653 # # |a Serious games 
653 # # |a Social computing 
653 # # |a Virtual communities 
653 # # |a Virtual learning environments 
700 1 # |a Bredl, Klaus. 
700 1 # |a Bösche, Wolfgang. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC)2012048460 
776 0 8 |i Print version:  |w (DLC) 2012048460  |z 9781466636736  |z 1466636734 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-3673-6  |z View fulltext via EzAccess