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20120926133505.0 |
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120920s2013 pau fsb 000 0 eng d |
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|z 2012023349
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|a 9781466624689 (ebook)
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|z 9781466624672 (hardcover)
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|z 9781466624696 (print & perpetual access)
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|a 10.4018/978-1-4666-2467-2
|2 doi
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|a (CaBNVSL)gtp00553055
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|a (OCoLC)811354275
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1028.3
|b .T396635 2013e
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|a 371.33
|2 23
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|a Technologies, innovation, and change in personal and virtual learning environments
|c Michael Thomas, editor.
|h [electronic resource] /
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2013.
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|a electronic texts (270 p.) :
|b digital files.
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|a Includes bibliographical references.
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|a Learning molecular structures in a tangible augmented reality environment / Kikuo Asai, Norio Takase -- Organisational blogging: the problem of engagement / Gavin J. Baxter, Thomas Connolly, Mark Stansfield -- Game-like technology innovation education / Rikke Magnussen -- "World of Uncertainty" game for decision-makers / Jyldyz Tabyldy Kyzy -- The siren song of digital simulation: games, procedural rhetoric, and the process of historical education / Jerremie Clyde, Glenn Wilkinson -- Not just playing around: the MoLeNET experience of using games technologies to support teaching and learning / Rebecca Petley, Jill Attewell, Carol Savill-Smith -- From the games industry: ten lessons for game-based learning / Paul Hollins, Nicola Whitton -- Social networking sites and language learning / Billy Brick -- Using learning platforms to support communication and effective learning / Johanna M. Armitage -- Connected learning in an Australian technology program: a case study / Jane Louise Hunter -- Motivation, engagement and learning through digital games / Ioanna Iacovides ... [et al.] -- An evaluation of Neurogames®: a collection of computer games designed to improve literacy and numeracy / Misbah Mahmood Khan, Jonathan Reed -- Personal smartphones in primary school: devices for a PLE? / Beat Döbeli Honegger, Christian Neff -- Personal learning environments: concept or technology? / Sebastian H. D. Fiedler, Terje Väljataga -- Making it rich and personal: crafting an institutional personal learning environment / Su White, Hugh C. Davis -- Exploring task-based curriculum development in a blended-learning conversational Chinese program / Yao Zhang Hill, Stephen L. Tschudi -- My personal mobile language learning environment: an exploration and classification of language learning possibilities using the iPhone / Maria A. Perifanou -- Factors affecting the design and development of a personal learning environment: research on super-users / Helene Fournier, Rita Kop -- Developing new literacies through blended learning: challenges and lessons learned in Ontario, Canada / Deborah Kitchener, Janet Murphy, Robert Lebans -- Creative networks of practice using Web 2.0 tools / Jukka Orava, Pete Worrall.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers"--Provided by publisher.
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530 |
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Description based on title screen (IGI Global, viewed September 20, 2012).
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|a Educational technology.
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|a Education
|x Effect of technological innovations on.
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|a Digital communications.
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|a Blended learning environments
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|a Computer mediated communication
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|a Curriculum development
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|a Emerging technologies
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|a Game-based learning
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|a Language learning
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|a Mobile learning environments and applications
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|a Virtual learning environments
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|a Thomas, Michael,
|d 1969-
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|a IGI Global.
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|c (Original)
|w (DLC)2012023349
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|i Print version:
|w (DLC) 2012023349
|z 9781466624672
|z 1466624671
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-2467-2
|z View fulltext via EzAccess
|