Handbook of research on effective electronic gaming in education
Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and discipline...
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Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2009.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Summary: | Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning. This handbook, compiling over 50 research studies from international authorities in the field, presents a framework for understanding games for educational purposes while providing a broader sense of current related research. |
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Physical Description: | electronic texts (3 v. (lvii, 1486, [33] p.) : ill.) : digital files. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781599048116 (ebook) 1599048116 (ebook) |
Access: | Restricted to subscribers or individual electronic text purchasers. |