Games and simulations in online learning research and development frameworks /
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust...
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Other Authors: | , , |
Format: | Electronic |
Language: | English |
Published: |
Hershey, Pa. :
IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
c2007.
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Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- 1. Games and simulations : a new approach in education? / GöknurKaplan Akilli
- 2. Pedagogy in commercial video games / Katrin Becker
- 3. Learning sociology in a massively multistudent online learning environment / Joel Foreman, Thomasina Borkman
- 4. Online games for 21st century skills / Lisa Galarneau, MelanieZibit
- 5. Rethinking cognition, representations, and processes in 3d online social learning environments / James G. Jones, Stephen C.Bronack
- 6. E-simulations in the wild : interdisciplinary research, design, and implementation / Karen Barton, Paul Maharg
- 7. Perspectives from multiplayer video gamers / Jonathan B. Beedle, Vivian H.Wright
- 8. Gamer teachers / David Gibson, William Halverson
- 9. Developing an online classroom simulation to support a pre-service teacher education program / Brian Ferry, Lisa Kervin
- 10. Lessons learned modeling "connecting teaching and learning" / Gerald R. Girod, Mark Girod, Jeff Denton
- 11. Educational theory into practice software (ETIPS) / Sara Dexter
- 12. Pervasive game design as an architectural teaching and research method / Steffen P. Walz, Odilo Schoch
- 13. Reliving history with "reliving the revolution" : designing augmented reality games to teach the critical thinking of history / Karen Schrier
- 14. Building artificially intelligent learning games / Richard van Eck
- 15. SimSchool and the conceptual assessment framework / David Gibson
- 16. Designing online games assessment as "information trails" / Christian Sebastian Loh
- 17. Machine learning assessment systems for modeling patterns of student learning / Ron Stevens
- 18. Shaping the research agenda with cyber research assistants / Lyn Henderson.