Digital simulations for improving education learning through artificial teaching environments /

Artificial instructional methods now provide the learning community with exercise-specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices. This publication contains research and current trends used in digital simulations of teaching, sur...

Full description

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Gibson, David, Ed. D., Baek, Youngkyun.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.
Subjects:
Online Access:View fulltext via EzAccess
LEADER 04824nam a2200697 a 4500
001 29341
003 IGIG
005 20100616114710.0
006 m e d
007 cr bn||||m|||a
008 100528s2009 paua fsb 001 0 eng d
010 # # |z 2008035142 
016 7 # |z 014884237  |2 Uk 
020 # # |a 9781605663234 (ebook) 
020 # # |a 1605663239 (ebook) 
020 # # |z 9781605663227 (hardcover) 
020 # # |z 1605663220 (hardcover) 
020 # # |z 9781616925857 (pbk.) 
024 7 # |a 10.4018/978-1-60566-322-7  |2 doi 
035 # # |a (CaBNVSL)gtp00541118 
035 # # |a (OCoLC)707610660 
040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
050 # 4 |a LB1029.S5  |b D54 2009e 
082 0 4 |a 371.39/7  |2 22 
245 0 0 |a Digital simulations for improving education  |b learning through artificial teaching environments /  |c [edited by] David Gibson, Youngkyun Baek.  |h [electronic resource] : 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2009. 
300 # # |a electronic texts (xxv, 514 p. : ill.) :  |b digital files. 
504 # # |a Includes bibliographical references (p. 462-501) and index. 
505 0 # |a A Simulation Primer -- Digital Simulation in Teaching and Learning -- Virtual Spaces for Teaching and Learning -- Computers and the End of Progressive Education -- Combining Instructional Design and Game Design -- The Narrative Event Diagram: A Tool for Designing Professional Simulations -- Modeling Classroom Behaviors in Software Agents -- Design Principles for Interactive Learning Environments with Embedded Formative Assessments -- Hybrid 2D/3D Development of Interactive Simulations -- Using Case Studies as the Narrative to Game Design and Development -- Exploring Teacher Problem Solving Using Simulation -- A Simulation for Improving Teachers' Motivational Skills -- Designing Commercial Simulations for Teachers -- Simulating Teaching Experience with Role-Play -- simClass: Simulate Your Class Before You Teach -- Using Digital Games to Develop Ethical Teachers -- Modeling in the Classroom Using Squeak Etoys -- Alternate Reality Games as Simulations -- Supporting Open-Ended Assignments -- Cognitive Apprenticeship Inspired Simulations -- Learning by Doing via Game Making -- Modding Neverwinter Nights Into Serious Games -- Changing Middle School Science through STEAM -- Complex Systems Concepts in Simulations. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a Artificial instructional methods now provide the learning community with exercise-specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices. This publication contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, the book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Title from PDF t.p. (viewed on May 26, 2010). 
650 # 0 |a Simulated environment (Teaching method) 
650 # 0 |a Simulation games in education. 
650 # 0 |a Computer games. 
653 # # |a Alternate reality games as simulations 
653 # # |a Case studies in teaching and learning 
653 # # |a Cognitive apprenticeship inspired simulations 
653 # # |a Combining instructional design and game design 
653 # # |a Computers and the end of progressive education 
653 # # |a Design principles for embedded formative assessments 
653 # # |a Designing commercial simulations for teachers 
653 # # |a Digital games to develop ethical teachers 
653 # # |a Digital simulation in teaching and learning 
653 # # |a Game design and development 
653 # # |a Hybrid 2D/3D development of interactive simulations 
653 # # |a Learning by doing via game making 
653 # # |a Modeling classroom behaviors in software agents 
653 # # |a Narrative event diagram 
653 # # |a Simulating teaching experience with role-play 
653 # # |a Simulation for improving teachers' motivational skills 
653 # # |a Supporting open-ended assignments in virtual environments 
653 # # |a Teacher problem solving using simulation 
653 # # |a Virtual spaces for teaching and learning 
700 1 # |a Gibson, David,  |c Ed. D. 
700 1 # |a Baek, Youngkyun. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC) 2008035142  |z 9781605663227  |z 1605663220 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-322-7  |z View fulltext via EzAccess