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100528s2009 paua fsb 001 0 eng d |
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|z 2008035142
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|z 014884237
|2 Uk
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|a 9781605663234 (ebook)
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|a 1605663239 (ebook)
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|z 9781605663227 (hardcover)
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|z 1605663220 (hardcover)
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|z 9781616925857 (pbk.)
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|a 10.4018/978-1-60566-322-7
|2 doi
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|a (CaBNVSL)gtp00541118
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|a (OCoLC)707610660
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1029.S5
|b D54 2009e
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|a 371.39/7
|2 22
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|a Digital simulations for improving education
|b learning through artificial teaching environments /
|c [edited by] David Gibson, Youngkyun Baek.
|h [electronic resource] :
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2009.
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|a electronic texts (xxv, 514 p. : ill.) :
|b digital files.
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|a Includes bibliographical references (p. 462-501) and index.
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|a A Simulation Primer -- Digital Simulation in Teaching and Learning -- Virtual Spaces for Teaching and Learning -- Computers and the End of Progressive Education -- Combining Instructional Design and Game Design -- The Narrative Event Diagram: A Tool for Designing Professional Simulations -- Modeling Classroom Behaviors in Software Agents -- Design Principles for Interactive Learning Environments with Embedded Formative Assessments -- Hybrid 2D/3D Development of Interactive Simulations -- Using Case Studies as the Narrative to Game Design and Development -- Exploring Teacher Problem Solving Using Simulation -- A Simulation for Improving Teachers' Motivational Skills -- Designing Commercial Simulations for Teachers -- Simulating Teaching Experience with Role-Play -- simClass: Simulate Your Class Before You Teach -- Using Digital Games to Develop Ethical Teachers -- Modeling in the Classroom Using Squeak Etoys -- Alternate Reality Games as Simulations -- Supporting Open-Ended Assignments -- Cognitive Apprenticeship Inspired Simulations -- Learning by Doing via Game Making -- Modding Neverwinter Nights Into Serious Games -- Changing Middle School Science through STEAM -- Complex Systems Concepts in Simulations.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a Artificial instructional methods now provide the learning community with exercise-specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices. This publication contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, the book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Title from PDF t.p. (viewed on May 26, 2010).
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|a Simulated environment (Teaching method)
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|a Simulation games in education.
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|a Computer games.
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|a Alternate reality games as simulations
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|a Case studies in teaching and learning
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|a Cognitive apprenticeship inspired simulations
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|a Combining instructional design and game design
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|a Computers and the end of progressive education
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|a Design principles for embedded formative assessments
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|a Designing commercial simulations for teachers
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|a Digital games to develop ethical teachers
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|a Digital simulation in teaching and learning
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|a Game design and development
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|a Hybrid 2D/3D development of interactive simulations
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|a Learning by doing via game making
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|a Modeling classroom behaviors in software agents
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|a Narrative event diagram
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|a Simulating teaching experience with role-play
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|a Simulation for improving teachers' motivational skills
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653 |
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|a Supporting open-ended assignments in virtual environments
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|a Teacher problem solving using simulation
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|a Virtual spaces for teaching and learning
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|a Gibson, David,
|c Ed. D.
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|a Baek, Youngkyun.
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|a IGI Global.
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|c (Original)
|w (DLC) 2008035142
|z 9781605663227
|z 1605663220
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4 |
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-322-7
|z View fulltext via EzAccess
|