Emerging technologies of augmented reality interfaces and design /

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial und...

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Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Haller, Michael, 1974-, Billinghurst, Mark, 1967-, Thomas, Bruce
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2007.
Subjects:
Online Access:View fulltext via EzAccess
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040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
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245 0 0 |a Emerging technologies of augmented reality  |b interfaces and design /  |c Michael Haller, Mark Billinghurst, Bruce H. Thomas [editors].  |h [electronic resource] : 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2007. 
300 # # |a electronic texts (xiii, 399 p. : ill.) :  |b digital files. 
504 # # |a Includes bibliographical references and index. 
505 0 # |a Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner. 
505 0 # |a Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istvǹ Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor. 
505 0 # |a Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst. 
505 0 # |a Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Title from PDF t.p. (viewed on May 28, 2010). 
650 # 0 |a Human-computer interaction. 
650 # 0 |a Virtual reality. 
650 # 0 |a User interfaces (Computer systems) 
700 1 # |a Haller, Michael,  |d 1974- 
700 1 # |a Billinghurst, Mark,  |d 1967- 
700 1 # |a Thomas, Bruce  |q (Bruce H.) 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC) 2006027724  |z 9781599040660  |z 1599040662 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59904-066-0  |z View fulltext via EzAccess