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100528s2007 paua fsb 001 0 eng d |
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|z 2006027724
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|a 9781599040684 (ebook)
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|a 1599040689 (ebook)
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|z 1599040662 (hardcover)
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|z 9781599040660 (hardcover)
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|z 1599040670 (pbk.)
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|z 9781599040677 (pbk.)
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7 |
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|a 10.4018/978-1-59904-066-0
|2 doi
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|a (CaBNVSL)gtp00540369
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|a (OCoLC)707610394
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a QA76.9.H85
|b E48 2007e
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|a 004.01/9
|2 22
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|a Emerging technologies of augmented reality
|b interfaces and design /
|c Michael Haller, Mark Billinghurst, Bruce H. Thomas [editors].
|h [electronic resource] :
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2007.
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300 |
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|a electronic texts (xiii, 399 p. : ill.) :
|b digital files.
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|a Includes bibliographical references and index.
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|a Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner.
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|a Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istvǹ Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor.
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|a Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst.
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|a Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Title from PDF t.p. (viewed on May 28, 2010).
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|a Human-computer interaction.
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|a Virtual reality.
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|a User interfaces (Computer systems)
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|a Haller, Michael,
|d 1974-
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|a Billinghurst, Mark,
|d 1967-
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|a Thomas, Bruce
|q (Bruce H.)
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|a IGI Global.
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|c (Original)
|w (DLC) 2006027724
|z 9781599040660
|z 1599040662
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59904-066-0
|z View fulltext via EzAccess
|