Biologically inspired artificial intelligence for computer games

"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and...

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Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Charles, Darryl.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2008.
Subjects:
Online Access:View fulltext via EzAccess
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020 # # |a 9781591406488 (ebook) 
020 # # |a 159140648X (ebook) 
020 # # |z 9781591406464 (hardcover) 
020 # # |z 1591406463 (hardcover) 
020 # # |z 9781616926854 (soft cover) 
024 7 # |a 10.4018/978-1-59140-646-4  |2 doi 
035 # # |a (CaBNVSL)gtp00540456 
035 # # |a (OCoLC)707610680 
040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
050 # 4 |a Q336  |b .B415 2008e 
082 0 4 |a 794.8/163  |2 22 
245 0 0 |a Biologically inspired artificial intelligence for computer games  |c Darryl Charles ... [et al.].  |h [electronic resource] / 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2008. 
300 # # |a electronic texts (xiv, 262 p. : ill.) :  |b digital files. 
504 # # |a Includes bibliographical references and index. 
505 0 # |a 1. Contemporary video game AI -- 2. An introduction to artificial neural networks -- 3. Supervised learning with artificial neural networks -- 4. Case study: supervised neural networks in digital games -- 5. Unsupervised learning in artificial neural networks -- 6. Faster learning in neural networks -- 7. Genetic algorithms -- 8. Beyond the GA: extensions and alternatives -- 9. Evolving solutions for multi-objective problems and hierarchical AI -- 10. Artificial immune systems -- 11. Ant colony optimisation -- 12. Reinforcement learning -- 13. Adaptivity within games -- 14. Turing̈s test and believable AI -- About the contributors -- Index. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Title from PDF t.p. (viewed on May 25, 2010). 
650 # 0 |a Artificial intelligence  |x Computer games. 
650 # 0 |a Artificial intelligence  |x Biological applications. 
650 # 0 |a Research  |x Computer games. 
653 # # |a Anti-hebbian learning 
653 # # |a Artificial biochemistry 
653 # # |a Artificial evolution 
653 # # |a Artificial immune systems 
653 # # |a Artificial intelligence 
653 # # |a Artificial neural networks 
653 # # |a Backpropagation algorithm 
653 # # |a Biological neural networks 
653 # # |a Finite-state-machines 
653 # # |a Game AI 
653 # # |a Genetic algorithms 
653 # # |a Hebbian learning 
653 # # |a Hypermutations 
653 # # |a Minimax 
653 # # |a Neural network classification 
653 # # |a Non-linear neurons 
653 # # |a Pong 104 
653 # # |a The Delta Rule 
653 # # |a Video game 
700 1 # |a Charles, Darryl. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC) 2007024492  |z 9781591406464  |z 1591406463 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59140-646-4  |z View fulltext via EzAccess