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030807s2004 paua ob 001 0 eng |
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|z 2003017709
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|a 9781931777995 (PDF)
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|z 1591402999 (hc)
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|z 1931777985 (pbk.)
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|a 10.4018/978-1-59140-299-2
|2 doi
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|a (CaBNVSL)gtp00539547
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|a (OCoLC)ocm52901839
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|a DLC
|c DLC
|d DLC
|d CaBNVSL
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|a TR897.7
|b .A117 2004e
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|a 006.6/93
|2 22
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|a 3D modeling and animation
|b synthesis and analysis techniques for the human body /
|c Nikos Sarris, Michael G. Strintzis [editors].
|h [electronic resource] :
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|a 3D modeling & animation
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|a Three-D modeling and animation
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2004.
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|a electronic texts (viii, 395 p. : ill.) :
|b digital files.
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|a Includes bibliographical references and index.
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|a 1. Advances in vision-based human body modeling / Angel Sappa, Sotiris Malassiotis -- 2. Virtual character definition and animation within the MPEG-4 standard / Marius Preda [et al.] -- 3. Camera calibration for 3D reconstruction and view transformation / B. Lei, E. Hendriks, Aggelos Katsaggelos -- 4. Real-time analysis of human body parts and gesture-activity recognition in 3D / Burak Ozer, Tiehan Lv, Wayne Wolf -- 5. Facial expression and gesture analysis for emotionally-rich man-machine interaction / Kostas Karpouzis [et al.] -- 6. Techniques for face motion & expression analysis on monocular images / Ana Andres del Valle, Jean-Luc Dugelay -- 7. Analysis and synthesis of facial expressions / Peter Eisert -- 8. Modeling and synthesis of realistic visual speech in 3D / Gregor Kalberer, Pascal Müller, Luc Van Gool -- 9. Automatic 3D face model adaptation with two complexity modes for visual communication / Markus Kampmann, Liang Zhang -- 10. Learning 3D face deformation model / Zhen Wen, Pengyu Hong, Jilin Tu,Thomas Huang -- 11. Synthesis and analysis techniques for the human body / Nikos Karatzoulis, Costas Davarakis, Dimitrios Tzovaras.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Computer animation.
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|a Human body
|x Computer simulation.
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|a Computer simulation.
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|a Three-dimensional display systems.
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|a Computer graphics.
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|a Sarris, Nikos,
|d 1971-
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|a Strintzis, Michael G.
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|a IGI Global.
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59140-299-2
|z View fulltext via EzAccess
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