Gaming for classroom-based learning : digital role playing as a motivator of study /

Bibliographic Details
Other Authors: Baek, Youngkyun.
Format: Electronic
Published: Hershey, PA : Information Science Reference, 2010.
Subjects:
Online Access:View fulltext via EzAccess
LEADER 00950cam a2200229 a 4500
001 27812
003 DLC
005 20101203131321.0
008 091002s2010 paua b 001 0 eng
020 # # |a 9781615207145 (ebook) 
020 # # |a 1615207147 (ebook) 
040 # # |a DLC  |c DLC  |d YDX  |d DLC  |d CDX  |d DLC 
050 # # |a LB1029.G3  |b G355 2010 
245 # # |a Gaming for classroom-based learning :  |b digital role playing as a motivator of study /  |c [edited by] Youngkyun Baek.  |h [electronic resource] 
260 # # |a Hershey, PA :  |b Information Science Reference,  |c 2010. 
300 # # |a 1 online resource (xix, 338 p.)  |b ill. ;  |c 29 cm. 
504 # # |a Includes bibliographical references and index. 
650 # # |a Educational games. 
650 # # |a Motivation in education. 
700 # # |a Baek, Youngkyun. 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8  |z View fulltext via EzAccess