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LEADER |
00950cam a2200229 a 4500 |
001 |
27812 |
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DLC |
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20101203131321.0 |
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091002s2010 paua b 001 0 eng |
020 |
# |
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|a 9781615207145 (ebook)
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020 |
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|a 1615207147 (ebook)
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040 |
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|a DLC
|c DLC
|d YDX
|d DLC
|d CDX
|d DLC
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050 |
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|a LB1029.G3
|b G355 2010
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245 |
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|a Gaming for classroom-based learning :
|b digital role playing as a motivator of study /
|c [edited by] Youngkyun Baek.
|h [electronic resource]
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260 |
# |
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|a Hershey, PA :
|b Information Science Reference,
|c 2010.
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300 |
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|a 1 online resource (xix, 338 p.)
|b ill. ;
|c 29 cm.
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504 |
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|a Includes bibliographical references and index.
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650 |
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|a Educational games.
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650 |
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|a Motivation in education.
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700 |
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|a Baek, Youngkyun.
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856 |
4 |
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8
|z View fulltext via EzAccess
|