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03745cam a2200613Ia 4500 |
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26343 |
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20150319090348.0 |
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071029s2008 ne ob 001 0 eng d |
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|a 213488383
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|b .C66 2008eb
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|a Computer games and team and individual learning
|c edited by Harold F. O'Neil and Ray S. Perez.
|h [electronic resource] /
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250 |
# |
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|a 1st ed.
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260 |
# |
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|a Amsterdam ;
|a Oxford :
|b Elsevier,
|c 2008.
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|a 1 online resource (xviii, 320 pages)
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Cover; Computer Games and Team and Individual Learning; Copyright Page; Contents; Preface; Contributors; PART 1 FRAMEWORK; Chapter 1 A Conceptual Framework for the Empirical Study of Instructional Games; Chapter 2 A Framework for the Assessment of Learning Games; Chapter 3 A Formative Evaluation of the Training Effectiveness of a Computer Game; Chapter 4 Foundations for Software Support of Instruction in Game Contexts; PART 2 TEAM LEARNING; Chapter 5 Eliciting and Evaluating Teamwork within a Multi-Player Game-Based Training Environment.
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|a Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ.
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588 |
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|a Print version record.
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650 |
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|a Problem-based learning.
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650 |
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|a Computer games.
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650 |
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|a Educational games.
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650 |
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|a Team learning approach in education.
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650 |
# |
7 |
|a COMPUTERS
|x Educational Software.
|2 bisacsh
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650 |
# |
7 |
|a Computer games.
|0 (OCoLC)fst00872108
|2 fast
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650 |
# |
7 |
|a Educational games.
|0 (OCoLC)fst00903467
|2 fast
|
650 |
# |
7 |
|a Problem-based learning.
|0 (OCoLC)fst01077955
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650 |
# |
7 |
|a Team learning approach in education.
|0 (OCoLC)fst01144668
|2 fast
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655 |
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|a Electronic books.
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700 |
1 |
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|a O'Neil, Harold F.,
|d 1943-
|
700 |
1 |
# |
|a Perez, Ray S.
|
776 |
0 |
8 |
|b 1st ed.
|d Amsterdam ; Oxford : Elsevier, 2008
|i Print version:
|t Computer games and team and individual learning.
|w (OCoLC)132292736
|z 0080453430
|z 9780080453439
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856 |
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