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02922cam a2200589Ia 4500 |
001 |
26201 |
005 |
20150319020010.0 |
006 |
m o d |
007 |
cr cnu---unuuu |
008 |
090520s2009 paua ob 001 0 eng d |
019 |
# |
# |
|a 605962272
|a 614574235
|a 647750907
|
020 |
# |
# |
|a 9781605663616 (electronic bk.)
|
020 |
# |
# |
|a 1605663611 (electronic bk.)
|
020 |
# |
# |
|a 1605663603 (hardcover)
|
020 |
# |
# |
|a 9781605663609 (hardcover)
|
024 |
8 |
# |
|a 9786612130632
|
035 |
# |
# |
|a (OCoLC)328004512
|z (OCoLC)605962272
|z (OCoLC)614574235
|z (OCoLC)647750907
|
037 |
# |
# |
|a 213063
|b MIL
|
040 |
# |
# |
|a N$T
|b eng
|c N$T
|d YDXCP
|d OCLCQ
|d IDEBK
|d OCLCQ
|d TUU
|d OCLCQ
|d MYPMP
|d OCLCQ
|d OCLCF
|d E7B
|d ADU
|d CNCGM
|
049 |
# |
# |
|a MAIN
|
050 |
# |
4 |
|a LB1029.G3
|b G32 2009eb
|
072 |
# |
7 |
|a EDU
|x 039000
|2 bisacsh
|
082 |
0 |
4 |
|a 371.33/7
|2 22
|
245 |
0 |
0 |
|a Games-based learning advancements for multi-sensory human computer interfaces
|b techniques and effective practices /
|c Thomas Connolly, Mark Stansfield, and Liz Boyle, editors.
|h [electronic resource] :
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260 |
# |
# |
|a Hershey, PA :
|b Information Science Reference,
|c c2009.
|
300 |
# |
# |
|a 1 online resource (xxi, 372 p.) :
|b ill.
|
336 |
# |
# |
|a text
|b txt
|2 rdacontent
|
337 |
# |
# |
|a computer
|b c
|2 rdamedia
|
338 |
# |
# |
|a online resource
|b cr
|2 rdacarrier
|
500 |
# |
# |
|a "Premier reference source."
|
504 |
# |
# |
|a Includes bibliographical references and index.
|
505 |
0 |
# |
|a section 1. Introduction -- section 2. Design issues -- section 3. Evaluation -- section 4. Gender and disabilities.
|
520 |
# |
# |
|a "This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher.
|
588 |
# |
# |
|a Description based on print version record.
|
650 |
# |
0 |
|a Educational games.
|
650 |
# |
0 |
|a Computer games.
|
650 |
# |
0 |
|a Human-computer interaction.
|
650 |
# |
7 |
|a EDUCATION
|x Computers & Technology.
|2 bisacsh
|
650 |
# |
7 |
|a Computer games.
|0 (OCoLC)fst00872108
|2 fast
|
650 |
# |
7 |
|a Educational games.
|0 (OCoLC)fst00903467
|2 fast
|
650 |
# |
7 |
|a Human-computer interaction.
|0 (OCoLC)fst00963494
|2 fast
|
655 |
# |
4 |
|a Electronic books.
|
655 |
# |
7 |
|a Electronic books.
|2 local
|
700 |
1 |
# |
|a Connolly, Thomas,
|d 1957-
|
700 |
1 |
# |
|a Stansfield, Mark,
|d 1963-
|
700 |
1 |
# |
|a Boyle, Liz.
|
776 |
0 |
8 |
|d Hershey, PA : Information Science Reference, c2009
|i Print version:
|t Games-based learning advancements for multi-sensory human computer interfaces.
|w (OCoLC)277466006
|w (DLC) 2008047744
|z 1605663603
|z 9781605663609
|
856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=254012
|z View fulltext via EzAccess
|
938 |
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|a YBP Library Services
|b YANK
|n 3018340
|
938 |
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|a EBSCOhost
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|n 254012
|
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