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LEADER |
01479cam a2200313 a 4500 |
001 |
25776 |
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DLC |
005 |
20110408144838.0 |
008 |
101223s2011 paua b 001 0 eng |
010 |
# |
# |
|a 2010049802
|
020 |
# |
# |
|a 9781609601959 (hardcover)
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020 |
# |
# |
|a 9781609601966 (ebook)
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040 |
# |
# |
|a DLC
|c DLC
|d DLC
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042 |
# |
# |
|a pcc
|
050 |
# |
# |
|a LB1029.G3
|b G354 2011
|
082 |
# |
# |
|a 371.39/7
|2 22
|
245 |
# |
# |
|a Gaming and simulations
|b concepts, methodologies, tools and applications
|c Information Resources Management Association, editor
|
260 |
# |
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|a Hershey PA
|b Information Science Reference
|c c2011
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300 |
# |
# |
|a 3 v. (xvi, 2042, [14, 14,14 p.) ]
|b ill.
|c 29 cm
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504 |
# |
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|a Includes bibliographical references and index
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520 |
# |
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|a "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
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650 |
# |
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|a Educational games
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650 |
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|a Simulation games in education
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650 |
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|a Cognitive learning
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650 |
# |
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|a Learning, Psychology of
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650 |
# |
# |
|a Learning
|x Social aspects
|
710 |
# |
# |
|a Information Resources Management Association
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856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60960-195-9
|z View fulltext via EzAccess
|