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LEADER |
01313cam a2200289 a 4500 |
001 |
25672 |
003 |
DLC |
005 |
20151027174737.0 |
008 |
100830s2011 paua b 001 0 eng |
010 |
# |
# |
|a 2010035721
|
020 |
# |
# |
|a 9781616928285 (hardcover)
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020 |
# |
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|a 9781616928308 (ebook)
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040 |
# |
# |
|a DLC
|c DLC
|d DLC
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050 |
# |
# |
|a QA76.76.C672
|b G366 2011
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082 |
# |
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|a 794.8/1536
|2 22
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245 |
# |
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|a Game sound technology and player interaction
|b concepts and development
|c Mark Grimshaw, [editor]
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260 |
# |
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|a Hershey PA
|b Information Science Reference
|c 2011
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300 |
# |
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|a xx, 481 p.
|b ill.
|c 29 cm
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504 |
# |
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|a Includes bibliographical references (p. 422-467) and index
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520 |
# |
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|a "This book researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology"--
|c Provided by publisher
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650 |
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|a Computer games
|x Design
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650 |
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|a Sound
|x Psychological aspects
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650 |
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|a Sound
|x Physiological effect
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650 |
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|a Human-computer interaction
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700 |
# |
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|a Grimshaw, Mark
|d 1963-
|e editor
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856 |
4 |
0 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61692-828-5
|z View fulltext via EzAccess
|