The Theory of Search Games and Rendezvous
Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or ỚStarget. Ớ<U+00fd> The Searcher chooses a path in the ỚSsearch spaceỚ<U+00fd&...
Main Authors: | , |
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Corporate Author: | |
Format: | Electronic |
Language: | English |
Published: |
Boston, MA :
Springer US,
2003.
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Series: | International Series in Operations Research & Management Science,
55 |
Subjects: | |
Online Access: | View fulltext via EzAccess |
Table of Contents:
- Search Games
- to Search Games
- Search Games in Compact Spaces
- General Framework
- Search for an Immobile Hider
- Search for a Mobile Hider
- Miscellaneous Search Games
- Search Games in Unbounded Domains
- General Framework
- On Minimax Properties of Geometric Trajectories
- Search on the Infinite Line
- Star and Plan Search
- Rendezvous Search
- to Rendezvous Search
- Elementary Results and Examples
- Rendezvous Search on Compact Spaces
- Rendezvous Values of a Compact Symmetric Region
- Rendezvous on Labeled Networks
- Asymmetric Rendezvous on an Unlabeled Circle
- Rendezvous on a Graph
- Rendezvous Search on Unbounded Domains
- Asymmetric Rendezvous on the Line (ARPL)
- Other Rendezvous Problems on the Line
- Rendezvous in Higher Dimensions.